X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=2c5a94ca117e0d4c94175d4484a0eddeaef11f82;hb=dcd54cacda98c2c0f7cf0c7a9131fb858d8ee10a;hp=946e3519c3fb359d8d6bba766c36d42adb4440df;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 946e351..2c5a94c 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -1,9 +1,10 @@ #include "Spawner.hpp" -#include "Chaser.hpp" -#include "RandomWalk.hpp" -#include "../model/CompositeModel.hpp" -#include "../model/Skeletons.hpp" +#include "AIController.hpp" + +#include "../model/Model.hpp" +#include "../model/ModelRegistry.hpp" +#include "../rand/GaloisLFSR.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" #include "../world/ChunkIndex.hpp" @@ -17,34 +18,33 @@ using namespace std; namespace blank { -Spawner::Spawner(World &world, Skeletons &skeletons, uint64_t seed) +Spawner::Spawner(World &world, ModelRegistry &models) : world(world) -, skeletons(skeletons) -, controllers() -, random(seed) +, models(models) +, entities() , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) -, max_entities(16) +, max_entities(32) , chunk_range(4) -, skeletons_offset(0) -, skeletons_length(skeletons.Size()) { +, model_offset(0) +, model_length(models.size()) { timer.Start(); } Spawner::~Spawner() { - for (auto &ctrl : controllers) { - delete ctrl; + for (Entity *e : entities) { + e->UnRef(); } } -void Spawner::LimitSkeletons(size_t begin, size_t end) { - if (begin >= skeletons.Size() || end > skeletons.Size() || begin >= end) { - cout << "warning, skeleton limit out of bounds or invalid range given" << endl; +void Spawner::LimitModels(size_t begin, size_t end) { + if (begin >= models.size() || end > models.size() || begin >= end) { + cout << "warning, models limit out of bounds or invalid range given" << endl; } else { - skeletons_offset = begin; - skeletons_length = end - begin; + model_offset = begin; + model_length = end - begin; } } @@ -54,35 +54,32 @@ void Spawner::Update(int dt) { if (timer.Hit()) { TrySpawn(); } - for (auto &ctrl : controllers) { - ctrl->Update(dt); - } } void Spawner::CheckDespawn() noexcept { const auto &refs = world.Players(); - for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { - Entity &e = (*iter)->Controlled(); + for (auto iter = entities.begin(), end = entities.end(); iter != end;) { + Entity &e = (**iter); if (e.Dead()) { - delete *iter; - iter = controllers.erase(iter); - end = controllers.end(); + e.UnRef(); + iter = entities.erase(iter); + end = entities.end(); continue; } bool safe = false; for (const Player &ref : refs) { glm::vec3 diff(ref.GetEntity().AbsoluteDifference(e)); - if (dot(diff, diff) < despawn_range) { + if (glm::length2(diff) < despawn_range) { safe = true; break; } } if (!safe) { e.Kill(); - delete *iter; - iter = controllers.erase(iter); - end = controllers.end(); + e.UnRef(); + iter = entities.erase(iter); + end = entities.end(); } else { ++iter; } @@ -90,26 +87,18 @@ void Spawner::CheckDespawn() noexcept { } void Spawner::TrySpawn() { - if (controllers.size() >= max_entities || skeletons_length == 0) return; + if (entities.size() >= max_entities || model_length == 0) return; // select random player to punish auto &players = world.Players(); if (players.size() == 0) return; - size_t player_num = random.Next() % players.size(); + size_t player_num = world.Random().Next() % players.size(); auto i = players.begin(), end = players.end(); for (; player_num > 0 && i != end; ++i, --player_num) { } const Player &player = *i; - int index = random.Next() % player.GetChunks().TotalChunks(); - - glm::ivec3 chunk(player.GetChunks().PositionOf(index)); - - glm::ivec3 pos( - random.Next() % Chunk::width, - random.Next() % Chunk::height, - random.Next() % Chunk::depth - ); + BlockLookup spawn_block(player.GetChunks().RandomBlock(world.Random())); // distance check //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); @@ -119,7 +108,6 @@ void Spawner::TrySpawn() { //} // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block(player.GetChunks()[index], pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -129,35 +117,24 @@ void Spawner::TrySpawn() { return; } - Spawn(player.GetEntity(), chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(player.GetEntity(), spawn_block.GetChunk().Position(), spawn_block.GetBlockCoords()); } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { - glm::vec3 rot(0.000001f); - rot.x *= (random.Next() % 1024); - rot.y *= (random.Next() % 1024); - rot.z *= (random.Next() % 1024); - Entity &e = world.AddEntity(); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - RandomSkeleton().Instantiate(e.GetModel()); - e.AngularVelocity(rot); - Controller *ctrl; - if (random()) { - ctrl = new RandomWalk(e, random.Next()); - e.Name("walker"); - } else { - ctrl = new Chaser(world, e, reference); - e.Name("chaser"); - } - controllers.emplace_back(ctrl); + RandomModel().Instantiate(e.GetModel()); + e.SetController(new AIController(world, e)); + e.Name("spawned"); + e.Ref(); + entities.emplace_back(&e); } -CompositeModel &Spawner::RandomSkeleton() noexcept { - std::size_t offset = (random.Next() % skeletons_length) + skeletons_offset; - return skeletons[offset]; +Model &Spawner::RandomModel() noexcept { + std::size_t offset = (world.Random().Next() % model_length) + model_offset; + return models[offset]; } }