X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=3433d0a8a0b2a2602ee44f7eab6b7effb6a2c1c9;hb=20d0a76d2519c71009c3b3babec0df27529f8142;hp=94220d4af0f608b7b761cabf4c75c7cae608c0a7;hpb=150d065f431d665326fd8028748c48a74ad956bb;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 94220d4..3433d0a 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -18,15 +18,14 @@ using namespace std; namespace blank { -Spawner::Spawner(World &world, ModelRegistry &models, GaloisLFSR &rand) +Spawner::Spawner(World &world, ModelRegistry &models) : world(world) , models(models) , entities() -, random(rand) , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) -, max_entities(16) +, max_entities(32) , chunk_range(4) , model_offset(0) , model_length(models.size()) { @@ -71,7 +70,7 @@ void Spawner::CheckDespawn() noexcept { bool safe = false; for (const Player &ref : refs) { glm::vec3 diff(ref.GetEntity().AbsoluteDifference(e)); - if (dot(diff, diff) < despawn_range) { + if (glm::length2(diff) < despawn_range) { safe = true; break; } @@ -93,13 +92,13 @@ void Spawner::TrySpawn() { // select random player to punish auto &players = world.Players(); if (players.size() == 0) return; - size_t player_num = random.Next() % players.size(); + size_t player_num = world.Random().Next() % players.size(); auto i = players.begin(), end = players.end(); for (; player_num > 0 && i != end; ++i, --player_num) { } const Player &player = *i; - BlockLookup spawn_block(player.GetChunks().RandomBlock(random)); + BlockLookup spawn_block(player.GetChunks().RandomBlock(world.Random())); // distance check //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); @@ -121,20 +120,20 @@ void Spawner::TrySpawn() { Spawn(player.GetEntity(), spawn_block.GetChunk().Position(), spawn_block.GetBlockCoords()); } -void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { +void Spawner::Spawn(Entity &, const glm::ivec3 &chunk, const glm::vec3 &pos) { Entity &e = world.AddEntity(); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); RandomModel().Instantiate(e.GetModel()); - e.SetController(new AIController(random)); + e.SetController(new AIController(world, e)); e.Name("spawned"); e.Ref(); entities.emplace_back(&e); } Model &Spawner::RandomModel() noexcept { - std::size_t offset = (random.Next() % model_length) + model_offset; + std::size_t offset = (world.Random().Next() % model_length) + model_offset; return models[offset]; }