X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=3433d0a8a0b2a2602ee44f7eab6b7effb6a2c1c9;hb=20d0a76d2519c71009c3b3babec0df27529f8142;hp=d97aa861152b8bc73718f9e81b0f1778ae6fe11f;hpb=79bff420037f150bd6efd2eef08bd06afafeb068;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index d97aa86..3433d0a 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -1,41 +1,140 @@ #include "Spawner.hpp" -#include "RandomWalk.hpp" +#include "AIController.hpp" + +#include "../model/Model.hpp" +#include "../model/ModelRegistry.hpp" +#include "../rand/GaloisLFSR.hpp" +#include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" -#include "../world/BlockTypeRegistry.hpp" +#include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" +#include + +using namespace std; + namespace blank { -Spawner::Spawner(World &world) +Spawner::Spawner(World &world, ModelRegistry &models) : world(world) -, controllers() { - Spawn({ 0.0f, 0.0f, 0.0f }); +, models(models) +, entities() +, timer(64) +, despawn_range(128 * 128) +, spawn_distance(16 * 16) +, max_entities(32) +, chunk_range(4) +, model_offset(0) +, model_length(models.size()) { + timer.Start(); } Spawner::~Spawner() { - + for (Entity *e : entities) { + e->UnRef(); + } } +void Spawner::LimitModels(size_t begin, size_t end) { + if (begin >= models.size() || end > models.size() || begin >= end) { + cout << "warning, models limit out of bounds or invalid range given" << endl; + } else { + model_offset = begin; + model_length = end - begin; + } +} + void Spawner::Update(int dt) { - for (auto &ctrl : controllers) { - ctrl.Update(dt); + CheckDespawn(); + timer.Update(dt); + if (timer.Hit()) { + TrySpawn(); + } +} + + +void Spawner::CheckDespawn() noexcept { + const auto &refs = world.Players(); + for (auto iter = entities.begin(), end = entities.end(); iter != end;) { + Entity &e = (**iter); + if (e.Dead()) { + e.UnRef(); + iter = entities.erase(iter); + end = entities.end(); + continue; + } + bool safe = false; + for (const Player &ref : refs) { + glm::vec3 diff(ref.GetEntity().AbsoluteDifference(e)); + if (glm::length2(diff) < despawn_range) { + safe = true; + break; + } + } + if (!safe) { + e.Kill(); + e.UnRef(); + iter = entities.erase(iter); + end = entities.end(); + } else { + ++iter; + } } } +void Spawner::TrySpawn() { + if (entities.size() >= max_entities || model_length == 0) return; -void Spawner::Spawn(const glm::vec3 &pos) { + // select random player to punish + auto &players = world.Players(); + if (players.size() == 0) return; + size_t player_num = world.Random().Next() % players.size(); + auto i = players.begin(), end = players.end(); + for (; player_num > 0 && i != end; ++i, --player_num) { + } + const Player &player = *i; + + BlockLookup spawn_block(player.GetChunks().RandomBlock(world.Random())); + + // distance check + //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); + //float dist = dot(diff, diff); + //if (dist > despawn_range || dist < spawn_distance) { + // return; + //} + + // check if the spawn block and the one above it are loaded and inhabitable + if (!spawn_block || spawn_block.GetType().collide_block) { + return; + } + + BlockLookup head_block(spawn_block.Next(Block::FACE_UP)); + if (!head_block || head_block.GetType().collide_block) { + return; + } + + Spawn(player.GetEntity(), spawn_block.GetChunk().Position(), spawn_block.GetBlockCoords()); +} + +void Spawner::Spawn(Entity &, const glm::ivec3 &chunk, const glm::vec3 &pos) { Entity &e = world.AddEntity(); - e.Name("test"); - e.Position(pos); + e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f }); - e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); - controllers.emplace_back(e); + RandomModel().Instantiate(e.GetModel()); + e.SetController(new AIController(world, e)); + e.Name("spawned"); + e.Ref(); + entities.emplace_back(&e); +} + +Model &Spawner::RandomModel() noexcept { + std::size_t offset = (world.Random().Next() % model_length) + model_offset; + return models[offset]; } }