X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=4f28cfb870b1f3fd0cc76f2c77265607e569d193;hb=9da6ac5e93d79e79658a95d5f6efe42146873583;hp=2ea8a6904e2f80042b9e76656f2e66246348d385;hpb=8fdc24f0b3fb287f5d4e1c7d1f85ad85d5ed2414;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 2ea8a69..4f28cfb 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -4,6 +4,7 @@ #include "RandomWalk.hpp" #include "../model/CompositeModel.hpp" #include "../model/Skeletons.hpp" +#include "../rand/GaloisLFSR.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" #include "../world/ChunkIndex.hpp" @@ -17,18 +18,18 @@ using namespace std; namespace blank { -Spawner::Spawner(World &world, Skeletons &skeletons, uint64_t seed) +Spawner::Spawner(World &world, Skeletons &skeletons, GaloisLFSR &rand) : world(world) , skeletons(skeletons) , controllers() -, random(seed) +, random(rand) , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) , skeletons_offset(0) -, skeletons_length(skeletons.Size()) { +, skeletons_length(skeletons.size()) { timer.Start(); } @@ -40,7 +41,7 @@ Spawner::~Spawner() { void Spawner::LimitSkeletons(size_t begin, size_t end) { - if (begin >= skeletons.Size() || end > skeletons.Size() || begin >= end) { + if (begin >= skeletons.size() || end > skeletons.size() || begin >= end) { cout << "warning, skeleton limit out of bounds or invalid range given" << endl; } else { skeletons_offset = begin; @@ -72,7 +73,7 @@ void Spawner::CheckDespawn() noexcept { } bool safe = false; for (const Player &ref : refs) { - glm::vec3 diff(ref.entity->AbsoluteDifference(e)); + glm::vec3 diff(ref.GetEntity().AbsoluteDifference(e)); if (dot(diff, diff) < despawn_range) { safe = true; break; @@ -95,17 +96,13 @@ void Spawner::TrySpawn() { // select random player to punish auto &players = world.Players(); if (players.size() == 0) return; - const Player &player = players[random.Next() % players.size()]; - - int index = random.Next() % player.chunks->TotalChunks(); - - glm::ivec3 chunk(player.chunks->PositionOf(index)); + size_t player_num = random.Next() % players.size(); + auto i = players.begin(), end = players.end(); + for (; player_num > 0 && i != end; ++i, --player_num) { + } + const Player &player = *i; - glm::ivec3 pos( - random.Next() % Chunk::width, - random.Next() % Chunk::height, - random.Next() % Chunk::depth - ); + BlockLookup spawn_block(player.GetChunks().RandomBlock(random)); // distance check //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); @@ -115,7 +112,6 @@ void Spawner::TrySpawn() { //} // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block((*player.chunks)[index], pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -125,7 +121,7 @@ void Spawner::TrySpawn() { return; } - Spawn(*player.entity, chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(player.GetEntity(), spawn_block.GetChunk().Position(), spawn_block.GetBlockCoords()); } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) {