X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=4f28cfb870b1f3fd0cc76f2c77265607e569d193;hb=9da6ac5e93d79e79658a95d5f6efe42146873583;hp=d97aa861152b8bc73718f9e81b0f1778ae6fe11f;hpb=79bff420037f150bd6efd2eef08bd06afafeb068;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index d97aa86..4f28cfb 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -1,41 +1,155 @@ #include "Spawner.hpp" +#include "Chaser.hpp" #include "RandomWalk.hpp" +#include "../model/CompositeModel.hpp" +#include "../model/Skeletons.hpp" +#include "../rand/GaloisLFSR.hpp" +#include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" -#include "../world/BlockTypeRegistry.hpp" +#include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" +#include + +using namespace std; + namespace blank { -Spawner::Spawner(World &world) +Spawner::Spawner(World &world, Skeletons &skeletons, GaloisLFSR &rand) : world(world) -, controllers() { - Spawn({ 0.0f, 0.0f, 0.0f }); +, skeletons(skeletons) +, controllers() +, random(rand) +, timer(64) +, despawn_range(128 * 128) +, spawn_distance(16 * 16) +, max_entities(16) +, chunk_range(4) +, skeletons_offset(0) +, skeletons_length(skeletons.size()) { + timer.Start(); } Spawner::~Spawner() { - + for (auto &ctrl : controllers) { + delete ctrl; + } } +void Spawner::LimitSkeletons(size_t begin, size_t end) { + if (begin >= skeletons.size() || end > skeletons.size() || begin >= end) { + cout << "warning, skeleton limit out of bounds or invalid range given" << endl; + } else { + skeletons_offset = begin; + skeletons_length = end - begin; + } +} + void Spawner::Update(int dt) { + CheckDespawn(); + timer.Update(dt); + if (timer.Hit()) { + TrySpawn(); + } for (auto &ctrl : controllers) { - ctrl.Update(dt); + ctrl->Update(dt); } } -void Spawner::Spawn(const glm::vec3 &pos) { +void Spawner::CheckDespawn() noexcept { + const auto &refs = world.Players(); + for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { + Entity &e = (*iter)->Controlled(); + if (e.Dead()) { + delete *iter; + iter = controllers.erase(iter); + end = controllers.end(); + continue; + } + bool safe = false; + for (const Player &ref : refs) { + glm::vec3 diff(ref.GetEntity().AbsoluteDifference(e)); + if (dot(diff, diff) < despawn_range) { + safe = true; + break; + } + } + if (!safe) { + e.Kill(); + delete *iter; + iter = controllers.erase(iter); + end = controllers.end(); + } else { + ++iter; + } + } +} + +void Spawner::TrySpawn() { + if (controllers.size() >= max_entities || skeletons_length == 0) return; + + // select random player to punish + auto &players = world.Players(); + if (players.size() == 0) return; + size_t player_num = random.Next() % players.size(); + auto i = players.begin(), end = players.end(); + for (; player_num > 0 && i != end; ++i, --player_num) { + } + const Player &player = *i; + + BlockLookup spawn_block(player.GetChunks().RandomBlock(random)); + + // distance check + //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); + //float dist = dot(diff, diff); + //if (dist > despawn_range || dist < spawn_distance) { + // return; + //} + + // check if the spawn block and the one above it are loaded and inhabitable + if (!spawn_block || spawn_block.GetType().collide_block) { + return; + } + + BlockLookup head_block(spawn_block.Next(Block::FACE_UP)); + if (!head_block || head_block.GetType().collide_block) { + return; + } + + Spawn(player.GetEntity(), spawn_block.GetChunk().Position(), spawn_block.GetBlockCoords()); +} + +void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { + glm::vec3 rot(0.000001f); + rot.x *= (random.Next() % 1024); + rot.y *= (random.Next() % 1024); + rot.z *= (random.Next() % 1024); + Entity &e = world.AddEntity(); - e.Name("test"); - e.Position(pos); + e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.SetShape(world.BlockTypes()[1].shape, { 1.0f, 1.0f, 0.0f }); - e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); - controllers.emplace_back(e); + RandomSkeleton().Instantiate(e.GetModel()); + e.AngularVelocity(rot); + Controller *ctrl; + if (random()) { + ctrl = new RandomWalk(e, random.Next()); + e.Name("walker"); + } else { + ctrl = new Chaser(world, e, reference); + e.Name("chaser"); + } + controllers.emplace_back(ctrl); +} + +CompositeModel &Spawner::RandomSkeleton() noexcept { + std::size_t offset = (random.Next() % skeletons_length) + skeletons_offset; + return skeletons[offset]; } }