X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=612c3ccdadec7000ee427ce1003385f2013e0769;hb=a34fbcb0581056bd464158acfa30289a3e2c2c2d;hp=8a3e75e3db737abbea177f5fba71da66b39eb1f7;hpb=c52405fad9c070e1370f852234c6eb723b52916c;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 8a3e75e..612c3cc 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -59,13 +59,13 @@ void Spawner::CheckDespawn() noexcept { void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; - glm::tvec3 chunk( + glm::ivec3 chunk( (rand() % (chunk_range * 2 + 1)) - chunk_range, (rand() % (chunk_range * 2 + 1)) - chunk_range, (rand() % (chunk_range * 2 + 1)) - chunk_range ); - glm::tvec3 pos( + glm::ivec3 pos( rand() % Chunk::width, rand() % Chunk::height, rand() % Chunk::depth @@ -91,14 +91,14 @@ void Spawner::TrySpawn() { Spawn(world.Player().ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); } -void Spawner::Spawn(const glm::tvec3 &chunk, const glm::vec3 &pos) { +void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 color(rand() % 6, rand() % 6, rand() % 6); color = color * 0.15f + 0.25f; glm::vec3 rot(0.000001f); - rot.x *= (rand() % 32); - rot.y *= (rand() % 32); - rot.z *= (rand() % 32); + rot.x *= (rand() % 1024); + rot.y *= (rand() % 1024); + rot.z *= (rand() % 1024); Entity &e = world.AddEntity(); e.Name("test"); @@ -106,12 +106,12 @@ void Spawner::Spawn(const glm::tvec3 &chunk, const glm::vec3 &pos) { e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); e.SetShape(world.BlockTypes()[1].shape, color); - e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); + e.AngularVelocity(rot); Controller *ctrl; if (rand() % 2) { ctrl = new RandomWalk(e); } else { - ctrl = new Chaser(e, world.Player()); + ctrl = new Chaser(world, e, world.Player()); } controllers.emplace_back(ctrl); }