X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=6a692b11077b47f3d7b871505d0ab2db0ab606d3;hb=c6ca9d21e45af5ea7caeec722a9b59fdf3aa3b24;hp=fb2a1eafc46c69906826e98c91f0ed117eb70f97;hpb=41652fb3d73f12e6ae4ce7380244a75a4f5c6797;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index fb2a1ea..6a692b1 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -52,7 +52,6 @@ Spawner::Spawner(World &world, std::uint64_t seed) } timer.Start(); - Spawn(world.Player().ChunkCoords(), { 0.5f, 0.5f, 0.5f }); } Spawner::~Spawner() { @@ -75,7 +74,7 @@ void Spawner::Update(int dt) { void Spawner::CheckDespawn() noexcept { - const Entity &reference = world.Player(); + const auto &refs = world.Players(); for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { Entity &e = (*iter)->Controlled(); if (e.Dead()) { @@ -83,8 +82,15 @@ void Spawner::CheckDespawn() noexcept { iter = controllers.erase(iter); continue; } - glm::vec3 diff(reference.AbsoluteDifference(e)); - if (dot(diff, diff) > despawn_range) { + bool safe = false; + for (const Entity *ref : refs) { + glm::vec3 diff(ref->AbsoluteDifference(e)); + if (dot(diff, diff) < despawn_range) { + safe = true; + break; + } + } + if (!safe) { e.Kill(); delete *iter; iter = controllers.erase(iter); @@ -97,6 +103,11 @@ void Spawner::CheckDespawn() noexcept { void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; + // select random player to punish + auto &players = world.Players(); + if (players.size() == 0) return; + Entity &player = *players[random.Next() % players.size()]; + glm::ivec3 chunk( (random.Next() % (chunk_range * 2 + 1)) - chunk_range, (random.Next() % (chunk_range * 2 + 1)) - chunk_range, @@ -111,14 +122,16 @@ void Spawner::TrySpawn() { // distance check - glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + world.Player().Position()); + glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.Position()); float dist = dot(diff, diff); if (dist > despawn_range || dist < spawn_distance) { return; } // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block(&world.PlayerChunk(), chunk * Chunk::Extent() + pos); + BlockLookup spawn_block( + world.Loader().Loaded(player.ChunkCoords()), + chunk * Chunk::Extent() + pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -128,10 +141,10 @@ void Spawner::TrySpawn() { return; } - Spawn(world.Player().ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(player, player.ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); } -void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { +void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 rot(0.000001f); rot.x *= (random.Next() % 1024); rot.y *= (random.Next() % 1024); @@ -148,7 +161,7 @@ void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { if (random()) { ctrl = new RandomWalk(e, random.Next()); } else { - ctrl = new Chaser(world, e, world.Player()); + ctrl = new Chaser(world, e, reference); } controllers.emplace_back(ctrl); }