X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=7b6e4b2e8b730cb31ca91f133d9010e5e3caeca8;hb=33b37e7242e4cbfa76e4a0d6e5bb54223b541162;hp=4f28cfb870b1f3fd0cc76f2c77265607e569d193;hpb=825f479edf9867938b6789215ad7ae6303596cba;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 4f28cfb..7b6e4b2 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,8 +2,8 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" -#include "../model/CompositeModel.hpp" -#include "../model/Skeletons.hpp" +#include "../model/Model.hpp" +#include "../model/ModelRegistry.hpp" #include "../rand/GaloisLFSR.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" @@ -18,9 +18,9 @@ using namespace std; namespace blank { -Spawner::Spawner(World &world, Skeletons &skeletons, GaloisLFSR &rand) +Spawner::Spawner(World &world, ModelRegistry &models, GaloisLFSR &rand) : world(world) -, skeletons(skeletons) +, models(models) , controllers() , random(rand) , timer(64) @@ -28,8 +28,8 @@ Spawner::Spawner(World &world, Skeletons &skeletons, GaloisLFSR &rand) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) -, skeletons_offset(0) -, skeletons_length(skeletons.size()) { +, model_offset(0) +, model_length(models.size()) { timer.Start(); } @@ -40,12 +40,12 @@ Spawner::~Spawner() { } -void Spawner::LimitSkeletons(size_t begin, size_t end) { - if (begin >= skeletons.size() || end > skeletons.size() || begin >= end) { - cout << "warning, skeleton limit out of bounds or invalid range given" << endl; +void Spawner::LimitModels(size_t begin, size_t end) { + if (begin >= models.size() || end > models.size() || begin >= end) { + cout << "warning, models limit out of bounds or invalid range given" << endl; } else { - skeletons_offset = begin; - skeletons_length = end - begin; + model_offset = begin; + model_length = end - begin; } } @@ -91,7 +91,7 @@ void Spawner::CheckDespawn() noexcept { } void Spawner::TrySpawn() { - if (controllers.size() >= max_entities || skeletons_length == 0) return; + if (controllers.size() >= max_entities || model_length == 0) return; // select random player to punish auto &players = world.Players(); @@ -125,17 +125,11 @@ void Spawner::TrySpawn() { } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { - glm::vec3 rot(0.000001f); - rot.x *= (random.Next() % 1024); - rot.y *= (random.Next() % 1024); - rot.z *= (random.Next() % 1024); - Entity &e = world.AddEntity(); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - RandomSkeleton().Instantiate(e.GetModel()); - e.AngularVelocity(rot); + RandomModel().Instantiate(e.GetModel()); Controller *ctrl; if (random()) { ctrl = new RandomWalk(e, random.Next()); @@ -147,9 +141,9 @@ void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 controllers.emplace_back(ctrl); } -CompositeModel &Spawner::RandomSkeleton() noexcept { - std::size_t offset = (random.Next() % skeletons_length) + skeletons_offset; - return skeletons[offset]; +Model &Spawner::RandomModel() noexcept { + std::size_t offset = (random.Next() % model_length) + model_offset; + return models[offset]; } }