X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=7b6e4b2e8b730cb31ca91f133d9010e5e3caeca8;hb=33b37e7242e4cbfa76e4a0d6e5bb54223b541162;hp=946e3519c3fb359d8d6bba766c36d42adb4440df;hpb=b066e776622f96e906600a0c4a08de392bd03676;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 946e351..7b6e4b2 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,8 +2,9 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" -#include "../model/CompositeModel.hpp" -#include "../model/Skeletons.hpp" +#include "../model/Model.hpp" +#include "../model/ModelRegistry.hpp" +#include "../rand/GaloisLFSR.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" #include "../world/ChunkIndex.hpp" @@ -17,18 +18,18 @@ using namespace std; namespace blank { -Spawner::Spawner(World &world, Skeletons &skeletons, uint64_t seed) +Spawner::Spawner(World &world, ModelRegistry &models, GaloisLFSR &rand) : world(world) -, skeletons(skeletons) +, models(models) , controllers() -, random(seed) +, random(rand) , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) -, skeletons_offset(0) -, skeletons_length(skeletons.Size()) { +, model_offset(0) +, model_length(models.size()) { timer.Start(); } @@ -39,12 +40,12 @@ Spawner::~Spawner() { } -void Spawner::LimitSkeletons(size_t begin, size_t end) { - if (begin >= skeletons.Size() || end > skeletons.Size() || begin >= end) { - cout << "warning, skeleton limit out of bounds or invalid range given" << endl; +void Spawner::LimitModels(size_t begin, size_t end) { + if (begin >= models.size() || end > models.size() || begin >= end) { + cout << "warning, models limit out of bounds or invalid range given" << endl; } else { - skeletons_offset = begin; - skeletons_length = end - begin; + model_offset = begin; + model_length = end - begin; } } @@ -90,7 +91,7 @@ void Spawner::CheckDespawn() noexcept { } void Spawner::TrySpawn() { - if (controllers.size() >= max_entities || skeletons_length == 0) return; + if (controllers.size() >= max_entities || model_length == 0) return; // select random player to punish auto &players = world.Players(); @@ -101,15 +102,7 @@ void Spawner::TrySpawn() { } const Player &player = *i; - int index = random.Next() % player.GetChunks().TotalChunks(); - - glm::ivec3 chunk(player.GetChunks().PositionOf(index)); - - glm::ivec3 pos( - random.Next() % Chunk::width, - random.Next() % Chunk::height, - random.Next() % Chunk::depth - ); + BlockLookup spawn_block(player.GetChunks().RandomBlock(random)); // distance check //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); @@ -119,7 +112,6 @@ void Spawner::TrySpawn() { //} // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block(player.GetChunks()[index], pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -129,21 +121,15 @@ void Spawner::TrySpawn() { return; } - Spawn(player.GetEntity(), chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(player.GetEntity(), spawn_block.GetChunk().Position(), spawn_block.GetBlockCoords()); } void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { - glm::vec3 rot(0.000001f); - rot.x *= (random.Next() % 1024); - rot.y *= (random.Next() % 1024); - rot.z *= (random.Next() % 1024); - Entity &e = world.AddEntity(); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - RandomSkeleton().Instantiate(e.GetModel()); - e.AngularVelocity(rot); + RandomModel().Instantiate(e.GetModel()); Controller *ctrl; if (random()) { ctrl = new RandomWalk(e, random.Next()); @@ -155,9 +141,9 @@ void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 controllers.emplace_back(ctrl); } -CompositeModel &Spawner::RandomSkeleton() noexcept { - std::size_t offset = (random.Next() % skeletons_length) + skeletons_offset; - return skeletons[offset]; +Model &Spawner::RandomModel() noexcept { + std::size_t offset = (random.Next() % model_length) + model_offset; + return models[offset]; } }