X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=b0ded15ab771121763f93c72bf1604164c12aa70;hb=df8e86cac65da6daedcab3e4ab1751de2f7e123a;hp=b3a9f240105f34f39b97ca489395dd76c3904cbc;hpb=aefc5482b27e3d259b6c9f3f1e4cdd9ef2e6a8d2;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index b3a9f24..b0ded15 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -1,6 +1,8 @@ #include "Spawner.hpp" +#include "Chaser.hpp" #include "RandomWalk.hpp" +#include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" #include "../world/BlockTypeRegistry.hpp" #include "../world/Entity.hpp" @@ -12,17 +14,26 @@ namespace blank { Spawner::Spawner(World &world) : world(world) , controllers() -, timer(8096) +, timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) { + EntityModel::Buffer buf; + for (size_t i = 0; i < 14; ++i) { + world.BlockTypes()[i + 1].FillEntityModel(buf); + models[i].Update(buf); + buf.Clear(); + } + timer.Start(); Spawn(world.Player().ChunkCoords(), { 0.5f, 0.5f, 0.5f }); } Spawner::~Spawner() { - + for (auto &ctrl : controllers) { + delete ctrl; + } } @@ -33,7 +44,7 @@ void Spawner::Update(int dt) { TrySpawn(); } for (auto &ctrl : controllers) { - ctrl.Update(dt); + ctrl->Update(dt); } } @@ -41,10 +52,11 @@ void Spawner::Update(int dt) { void Spawner::CheckDespawn() noexcept { const Entity &reference = world.Player(); for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { - Entity &e = iter->Controlled(); + Entity &e = (*iter)->Controlled(); glm::vec3 diff(reference.AbsoluteDifference(e)); if (dot(diff, diff) > despawn_range) { e.Remove(); + delete *iter; iter = controllers.erase(iter); } else { ++iter; @@ -55,13 +67,13 @@ void Spawner::CheckDespawn() noexcept { void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; - glm::tvec3 chunk( + glm::ivec3 chunk( (rand() % (chunk_range * 2 + 1)) - chunk_range, (rand() % (chunk_range * 2 + 1)) - chunk_range, (rand() % (chunk_range * 2 + 1)) - chunk_range ); - glm::tvec3 pos( + glm::ivec3 pos( rand() % Chunk::width, rand() % Chunk::height, rand() % Chunk::depth @@ -75,35 +87,40 @@ void Spawner::TrySpawn() { return; } - // block check - // TODO: avoid force load, abort spawn if chunk unavailble - Chunk &tgt_chunk = world.Next(world.PlayerChunk(), chunk); - // TODO: don't use visibility for spawn check - // also, check for more than one block space - if (tgt_chunk.Type(tgt_chunk.BlockAt(pos)).visible) { + // check if the spawn block and the one above it are loaded and inhabitable + BlockLookup spawn_block(&world.PlayerChunk(), chunk * Chunk::Extent() + pos); + if (!spawn_block || spawn_block.GetType().collide_block) { + return; + } + + BlockLookup head_block(spawn_block.Next(Block::FACE_UP)); + if (!head_block || head_block.GetType().collide_block) { return; } Spawn(world.Player().ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); } -void Spawner::Spawn(const glm::tvec3 &chunk, const glm::vec3 &pos) { - glm::vec3 color(rand() % 6, rand() % 6, rand() % 6); - color = color * 0.15f + 0.25f; - +void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 rot(0.000001f); - rot.x *= (rand() % 32); - rot.y *= (rand() % 32); - rot.z *= (rand() % 32); + rot.x *= (rand() % 1024); + rot.y *= (rand() % 1024); + rot.z *= (rand() % 1024); Entity &e = world.AddEntity(); - e.Name("test"); + e.Name("spawned"); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.SetShape(world.BlockTypes()[1].shape, color); - e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); - controllers.emplace_back(e); + e.GetModel().SetNodeModel(&models[rand() % 14]); + e.AngularVelocity(rot); + Controller *ctrl; + if (rand() % 2) { + ctrl = new RandomWalk(e); + } else { + ctrl = new Chaser(world, e, world.Player()); + } + controllers.emplace_back(ctrl); } }