X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=e5bc68f9d97461d2396de2076b338f025c0d967e;hb=d02daa5a4805dc3184884f3a7cd7620e5787adcb;hp=c73bcde9a9584c2cf2c9500d8fc427653d17be11;hpb=54deb92306a3de4fc1ee17fb7081a8b92f16ddda;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index c73bcde..e5bc68f 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -18,6 +18,13 @@ Spawner::Spawner(World &world) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) { + EntityModel::Buffer buf; + for (size_t i = 0; i < 14; ++i) { + world.BlockTypes()[i + 1].FillEntityModel(buf); + models[i].Update(buf); + buf.Clear(); + } + timer.Start(); Spawn(world.Player().ChunkCoords(), { 0.5f, 0.5f, 0.5f }); } @@ -92,9 +99,6 @@ void Spawner::TrySpawn() { } void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { - glm::vec3 color(rand() % 6, rand() % 6, rand() % 6); - color = color * 0.15f + 0.25f; - glm::vec3 rot(0.000001f); rot.x *= (rand() % 1024); rot.y *= (rand() % 1024); @@ -105,13 +109,13 @@ void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.SetShape(world.BlockTypes()[1].shape, color); + e.GetModel().SetNodeModel(&models[rand() % 14]); e.AngularVelocity(rot); Controller *ctrl; if (rand() % 2) { ctrl = new RandomWalk(e); } else { - ctrl = new Chaser(e, world.Player()); + ctrl = new Chaser(world, e, world.Player()); } controllers.emplace_back(ctrl); }