X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=eaaa1f8a03f30b4d1df690d6a1da0fffc0bcd954;hb=68f47f2824989b21ff9a480a367a6d0a41804f41;hp=1120b5b320c5987d415243314d3c58cf7c33ce37;hpb=2ea26d9ca5eaeae65daa0edbbaeada8c1f23670e;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 1120b5b..eaaa1f8 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,56 +2,28 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" -#include "../model/shapes.hpp" +#include "../model/CompositeModel.hpp" +#include "../model/Skeletons.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" +#include "../world/ChunkIndex.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" namespace blank { -Spawner::Spawner(World &world) +Spawner::Spawner(World &world, Skeletons &skeletons, std::uint64_t seed) : world(world) +, skeletons(skeletons) , controllers() +, random(seed) , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) { - EntityModel::Buffer buf; - { - AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}; - CuboidShape shape(bounds); - shape.Vertices(buf, 1.0f); - buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f }); - models[0].Update(buf); - skeletons[0].Bounds(bounds); - skeletons[0].SetNodeModel(&models[0]); - } - { - AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}; - CuboidShape shape(bounds); - buf.Clear(); - shape.Vertices(buf, 2.0f); - buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); - models[1].Update(buf); - skeletons[1].Bounds(bounds); - skeletons[1].SetNodeModel(&models[1]); - } - { - AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}; - StairShape shape(bounds, { 0.4f, 0.4f }); - buf.Clear(); - shape.Vertices(buf, 3.0f); - buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f }); - models[2].Update(buf); - skeletons[2].Bounds(bounds); - skeletons[2].SetNodeModel(&models[2]); - } - timer.Start(); - Spawn(world.Player().ChunkCoords(), { 0.5f, 0.5f, 0.5f }); } Spawner::~Spawner() { @@ -74,19 +46,28 @@ void Spawner::Update(int dt) { void Spawner::CheckDespawn() noexcept { - const Entity &reference = world.Player(); + const auto &refs = world.Players(); for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { Entity &e = (*iter)->Controlled(); if (e.Dead()) { delete *iter; iter = controllers.erase(iter); + end = controllers.end(); continue; } - glm::vec3 diff(reference.AbsoluteDifference(e)); - if (dot(diff, diff) > despawn_range) { + bool safe = false; + for (const Player &ref : refs) { + glm::vec3 diff(ref.entity->AbsoluteDifference(e)); + if (dot(diff, diff) < despawn_range) { + safe = true; + break; + } + } + if (!safe) { e.Kill(); delete *iter; iter = controllers.erase(iter); + end = controllers.end(); } else { ++iter; } @@ -96,28 +77,30 @@ void Spawner::CheckDespawn() noexcept { void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; - glm::ivec3 chunk( - (rand() % (chunk_range * 2 + 1)) - chunk_range, - (rand() % (chunk_range * 2 + 1)) - chunk_range, - (rand() % (chunk_range * 2 + 1)) - chunk_range - ); + // select random player to punish + auto &players = world.Players(); + if (players.size() == 0) return; + const Player &player = players[random.Next() % players.size()]; + + int index = random.Next() % player.chunks->TotalChunks(); + + glm::ivec3 chunk(player.chunks->PositionOf(index)); glm::ivec3 pos( - rand() % Chunk::width, - rand() % Chunk::height, - rand() % Chunk::depth + random.Next() % Chunk::width, + random.Next() % Chunk::height, + random.Next() % Chunk::depth ); - // distance check - glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + world.Player().Position()); - float dist = dot(diff, diff); - if (dist > despawn_range || dist < spawn_distance) { - return; - } + //glm::vec3 diff(glm::vec3(chunk * Chunk::Extent() - pos) + player.entity->Position()); + //float dist = dot(diff, diff); + //if (dist > despawn_range || dist < spawn_distance) { + // return; + //} // check if the spawn block and the one above it are loaded and inhabitable - BlockLookup spawn_block(&world.PlayerChunk(), chunk * Chunk::Extent() + pos); + BlockLookup spawn_block((*player.chunks)[index], pos); if (!spawn_block || spawn_block.GetType().collide_block) { return; } @@ -127,27 +110,28 @@ void Spawner::TrySpawn() { return; } - Spawn(world.Player().ChunkCoords() + chunk, glm::vec3(pos) + glm::vec3(0.5f)); + Spawn(*player.entity, chunk, glm::vec3(pos) + glm::vec3(0.5f)); } -void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { +void Spawner::Spawn(Entity &reference, const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 rot(0.000001f); - rot.x *= (rand() % 1024); - rot.y *= (rand() % 1024); - rot.z *= (rand() % 1024); + rot.x *= (random.Next() % 1024); + rot.y *= (random.Next() % 1024); + rot.z *= (random.Next() % 1024); Entity &e = world.AddEntity(); - e.Name("spawned"); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - skeletons[rand() % 3].Instantiate(e.GetModel()); + skeletons[random.Next() % skeletons.Size()].Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; - if (rand() % 2) { - ctrl = new RandomWalk(e); + if (random()) { + ctrl = new RandomWalk(e, random.Next()); + e.Name("spawned walker"); } else { - ctrl = new Chaser(world, e, world.Player()); + ctrl = new Chaser(world, e, reference); + e.Name("spawned chaser"); } controllers.emplace_back(ctrl); }