X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=fb2a1eafc46c69906826e98c91f0ed117eb70f97;hb=9ebe2c320fd9f94266ab93fa2f9d9908a0a284d3;hp=6d5549faf6eaffb7afdaa0d0b88ae385ef0f8e53;hpb=ad7cf72ed47c39640d5588ba53386e090289b4d1;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index 6d5549f..fb2a1ea 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -11,9 +11,10 @@ namespace blank { -Spawner::Spawner(World &world) +Spawner::Spawner(World &world, std::uint64_t seed) : world(world) , controllers() +, random(seed) , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) @@ -21,24 +22,33 @@ Spawner::Spawner(World &world) , chunk_range(4) { EntityModel::Buffer buf; { - CuboidShape shape({{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}); + AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}; + CuboidShape shape(bounds); shape.Vertices(buf, 1.0f); buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f }); models[0].Update(buf); + skeletons[0].Bounds(bounds); + skeletons[0].SetNodeModel(&models[0]); } { - CuboidShape shape({{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}); + AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}; + CuboidShape shape(bounds); buf.Clear(); shape.Vertices(buf, 2.0f); buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); models[1].Update(buf); + skeletons[1].Bounds(bounds); + skeletons[1].SetNodeModel(&models[1]); } { - StairShape shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.4f, 0.4f }); + AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}; + StairShape shape(bounds, { 0.4f, 0.4f }); buf.Clear(); shape.Vertices(buf, 3.0f); buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f }); models[2].Update(buf); + skeletons[2].Bounds(bounds); + skeletons[2].SetNodeModel(&models[2]); } timer.Start(); @@ -68,9 +78,14 @@ void Spawner::CheckDespawn() noexcept { const Entity &reference = world.Player(); for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { Entity &e = (*iter)->Controlled(); + if (e.Dead()) { + delete *iter; + iter = controllers.erase(iter); + continue; + } glm::vec3 diff(reference.AbsoluteDifference(e)); if (dot(diff, diff) > despawn_range) { - e.Remove(); + e.Kill(); delete *iter; iter = controllers.erase(iter); } else { @@ -83,15 +98,15 @@ void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; glm::ivec3 chunk( - (rand() % (chunk_range * 2 + 1)) - chunk_range, - (rand() % (chunk_range * 2 + 1)) - chunk_range, - (rand() % (chunk_range * 2 + 1)) - chunk_range + (random.Next() % (chunk_range * 2 + 1)) - chunk_range, + (random.Next() % (chunk_range * 2 + 1)) - chunk_range, + (random.Next() % (chunk_range * 2 + 1)) - chunk_range ); glm::ivec3 pos( - rand() % Chunk::width, - rand() % Chunk::height, - rand() % Chunk::depth + random.Next() % Chunk::width, + random.Next() % Chunk::height, + random.Next() % Chunk::depth ); @@ -118,20 +133,20 @@ void Spawner::TrySpawn() { void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 rot(0.000001f); - rot.x *= (rand() % 1024); - rot.y *= (rand() % 1024); - rot.z *= (rand() % 1024); + rot.x *= (random.Next() % 1024); + rot.y *= (random.Next() % 1024); + rot.z *= (random.Next() % 1024); Entity &e = world.AddEntity(); e.Name("spawned"); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.GetModel().SetNodeModel(&models[rand() % 3]); + skeletons[random.Next() % 3].Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; - if (rand() % 2) { - ctrl = new RandomWalk(e); + if (random()) { + ctrl = new RandomWalk(e, random.Next()); } else { ctrl = new Chaser(world, e, world.Player()); }