X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.cpp;h=fb2a1eafc46c69906826e98c91f0ed117eb70f97;hb=e57cc01be658357de5829fae655ae52309e83743;hp=fd449c9a99b8698d9250fe7e044bd09ba782ce11;hpb=f417749fb09718cde2faad77e8430cf175c68374;p=blank.git diff --git a/src/ai/Spawner.cpp b/src/ai/Spawner.cpp index fd449c9..fb2a1ea 100644 --- a/src/ai/Spawner.cpp +++ b/src/ai/Spawner.cpp @@ -2,28 +2,53 @@ #include "Chaser.hpp" #include "RandomWalk.hpp" +#include "../model/shapes.hpp" #include "../world/BlockLookup.hpp" #include "../world/BlockType.hpp" -#include "../world/BlockTypeRegistry.hpp" #include "../world/Entity.hpp" #include "../world/World.hpp" namespace blank { -Spawner::Spawner(World &world) +Spawner::Spawner(World &world, std::uint64_t seed) : world(world) , controllers() +, random(seed) , timer(64) , despawn_range(128 * 128) , spawn_distance(16 * 16) , max_entities(16) , chunk_range(4) { EntityModel::Buffer buf; - for (size_t i = 0; i < 14; ++i) { - world.BlockTypes()[i + 1].FillEntityModel(buf); - models[i].Update(buf); + { + AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }}; + CuboidShape shape(bounds); + shape.Vertices(buf, 1.0f); + buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f }); + models[0].Update(buf); + skeletons[0].Bounds(bounds); + skeletons[0].SetNodeModel(&models[0]); + } + { + AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }}; + CuboidShape shape(bounds); + buf.Clear(); + shape.Vertices(buf, 2.0f); + buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f }); + models[1].Update(buf); + skeletons[1].Bounds(bounds); + skeletons[1].SetNodeModel(&models[1]); + } + { + AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}; + StairShape shape(bounds, { 0.4f, 0.4f }); buf.Clear(); + shape.Vertices(buf, 3.0f); + buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f }); + models[2].Update(buf); + skeletons[2].Bounds(bounds); + skeletons[2].SetNodeModel(&models[2]); } timer.Start(); @@ -53,9 +78,14 @@ void Spawner::CheckDespawn() noexcept { const Entity &reference = world.Player(); for (auto iter = controllers.begin(), end = controllers.end(); iter != end;) { Entity &e = (*iter)->Controlled(); + if (e.Dead()) { + delete *iter; + iter = controllers.erase(iter); + continue; + } glm::vec3 diff(reference.AbsoluteDifference(e)); if (dot(diff, diff) > despawn_range) { - e.Remove(); + e.Kill(); delete *iter; iter = controllers.erase(iter); } else { @@ -68,15 +98,15 @@ void Spawner::TrySpawn() { if (controllers.size() >= max_entities) return; glm::ivec3 chunk( - (rand() % (chunk_range * 2 + 1)) - chunk_range, - (rand() % (chunk_range * 2 + 1)) - chunk_range, - (rand() % (chunk_range * 2 + 1)) - chunk_range + (random.Next() % (chunk_range * 2 + 1)) - chunk_range, + (random.Next() % (chunk_range * 2 + 1)) - chunk_range, + (random.Next() % (chunk_range * 2 + 1)) - chunk_range ); glm::ivec3 pos( - rand() % Chunk::width, - rand() % Chunk::height, - rand() % Chunk::depth + random.Next() % Chunk::width, + random.Next() % Chunk::height, + random.Next() % Chunk::depth ); @@ -103,20 +133,20 @@ void Spawner::TrySpawn() { void Spawner::Spawn(const glm::ivec3 &chunk, const glm::vec3 &pos) { glm::vec3 rot(0.000001f); - rot.x *= (rand() % 1024); - rot.y *= (rand() % 1024); - rot.z *= (rand() % 1024); + rot.x *= (random.Next() % 1024); + rot.y *= (random.Next() % 1024); + rot.z *= (random.Next() % 1024); Entity &e = world.AddEntity(); - e.Name("test"); + e.Name("spawned"); e.Position(chunk, pos); e.Bounds({ { -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f } }); e.WorldCollidable(true); - e.GetModel().SetNodeModel(&models[rand() % 14]); + skeletons[random.Next() % 3].Instantiate(e.GetModel()); e.AngularVelocity(rot); Controller *ctrl; - if (rand() % 2) { - ctrl = new RandomWalk(e); + if (random()) { + ctrl = new RandomWalk(e, random.Next()); } else { ctrl = new Chaser(world, e, world.Player()); }