X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.hpp;h=6591ef93d3a519648203526276608f437e0cd6ee;hb=a26ca06878d45d3ce77cbc28b574f2553e121944;hp=7b56130f5f090aba00cfe9426637b1aa7d7d4bab;hpb=2ea26d9ca5eaeae65daa0edbbaeada8c1f23670e;p=blank.git diff --git a/src/ai/Spawner.hpp b/src/ai/Spawner.hpp index 7b56130..6591ef9 100644 --- a/src/ai/Spawner.hpp +++ b/src/ai/Spawner.hpp @@ -2,8 +2,6 @@ #define BLANK_AI_SPAWNER_HPP_ #include "../app/IntervalTimer.hpp" -#include "../model/CompositeModel.hpp" -#include "../model/EntityModel.hpp" #include #include @@ -12,27 +10,37 @@ namespace blank { class Controller; +class Entity; +class GaloisLFSR; +class Model; +class Skeletons; +class TextureIndex; class World; class Spawner { public: - explicit Spawner(World &); + Spawner(World &, Skeletons &, GaloisLFSR &); ~Spawner(); + void LimitSkeletons(std::size_t begin, std::size_t end); + void LoadTextures(TextureIndex &); + void Update(int dt); private: void CheckDespawn() noexcept; void TrySpawn(); - void Spawn(const glm::ivec3 &, const glm::vec3 &); + void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &); + + Model &RandomSkeleton() noexcept; private: World &world; + Skeletons &skeletons; std::vector controllers; - EntityModel models[3]; - CompositeModel skeletons[3]; + GaloisLFSR &random; IntervalTimer timer; float despawn_range; @@ -40,6 +48,11 @@ private: unsigned int max_entities; int chunk_range; + std::size_t skeletons_offset; + std::size_t skeletons_length; + + std::vector tex_map; + }; }