X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.hpp;h=d4c0a57f2c6b345d5749c04aa81ef31a22a0b8ca;hb=43820582217f7e4b707d98f2e69d969eb77fc7c3;hp=127a8606dbdfbb8a2a6e491d75b632a8fb22ba99;hpb=549646ac3e5bede5e77031f773649edf8de83608;p=blank.git diff --git a/src/ai/Spawner.hpp b/src/ai/Spawner.hpp index 127a860..d4c0a57 100644 --- a/src/ai/Spawner.hpp +++ b/src/ai/Spawner.hpp @@ -2,6 +2,7 @@ #define BLANK_AI_SPAWNER_HPP_ #include "../app/IntervalTimer.hpp" +#include "../rand/GaloisLFSR.hpp" #include #include @@ -10,12 +11,14 @@ namespace blank { class Controller; +class Entity; +class Skeletons; class World; class Spawner { public: - explicit Spawner(World &); + Spawner(World &, Skeletons &, std::uint64_t seed); ~Spawner(); void Update(int dt); @@ -23,12 +26,15 @@ public: private: void CheckDespawn() noexcept; void TrySpawn(); - void Spawn(const glm::ivec3 &, const glm::vec3 &); + void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &); private: World &world; + Skeletons &skeletons; std::vector controllers; + GaloisLFSR random; + IntervalTimer timer; float despawn_range; float spawn_distance;