X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.hpp;h=d4c0a57f2c6b345d5749c04aa81ef31a22a0b8ca;hb=43820582217f7e4b707d98f2e69d969eb77fc7c3;hp=e3e8f24feea0326322266596576cf9d0e8e770dc;hpb=79bff420037f150bd6efd2eef08bd06afafeb068;p=blank.git diff --git a/src/ai/Spawner.hpp b/src/ai/Spawner.hpp index e3e8f24..d4c0a57 100644 --- a/src/ai/Spawner.hpp +++ b/src/ai/Spawner.hpp @@ -1,29 +1,45 @@ #ifndef BLANK_AI_SPAWNER_HPP_ #define BLANK_AI_SPAWNER_HPP_ -#include +#include "../app/IntervalTimer.hpp" +#include "../rand/GaloisLFSR.hpp" + +#include #include namespace blank { -class RandomWalk; +class Controller; +class Entity; +class Skeletons; class World; class Spawner { public: - explicit Spawner(World &); + Spawner(World &, Skeletons &, std::uint64_t seed); ~Spawner(); void Update(int dt); private: - void Spawn(const glm::vec3 &); + void CheckDespawn() noexcept; + void TrySpawn(); + void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &); private: World &world; - std::list controllers; + Skeletons &skeletons; + std::vector controllers; + + GaloisLFSR random; + + IntervalTimer timer; + float despawn_range; + float spawn_distance; + unsigned int max_entities; + int chunk_range; };