X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fai%2FSpawner.hpp;h=daa5f7873390b41de1d9be6db9f2f395d8b87fe3;hb=831183e2cbab7ebf42bf4cace86f7bf9db482ed1;hp=6591ef93d3a519648203526276608f437e0cd6ee;hpb=a26ca06878d45d3ce77cbc28b574f2553e121944;p=blank.git diff --git a/src/ai/Spawner.hpp b/src/ai/Spawner.hpp index 6591ef9..daa5f78 100644 --- a/src/ai/Spawner.hpp +++ b/src/ai/Spawner.hpp @@ -2,29 +2,25 @@ #define BLANK_AI_SPAWNER_HPP_ #include "../app/IntervalTimer.hpp" +#include "../graphics/glm.hpp" #include -#include namespace blank { -class Controller; class Entity; -class GaloisLFSR; class Model; -class Skeletons; -class TextureIndex; +class ModelRegistry; class World; class Spawner { public: - Spawner(World &, Skeletons &, GaloisLFSR &); + Spawner(World &, ModelRegistry &); ~Spawner(); - void LimitSkeletons(std::size_t begin, std::size_t end); - void LoadTextures(TextureIndex &); + void LimitModels(std::size_t begin, std::size_t end); void Update(int dt); @@ -33,25 +29,21 @@ private: void TrySpawn(); void Spawn(Entity &reference, const glm::ivec3 &, const glm::vec3 &); - Model &RandomSkeleton() noexcept; + Model &RandomModel() noexcept; private: World &world; - Skeletons &skeletons; - std::vector controllers; + ModelRegistry ⊧ + std::vector entities; - GaloisLFSR &random; - - IntervalTimer timer; + CoarseTimer timer; float despawn_range; float spawn_distance; unsigned int max_entities; int chunk_range; - std::size_t skeletons_offset; - std::size_t skeletons_length; - - std::vector tex_map; + std::size_t model_offset; + std::size_t model_length; };