X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FApplication.cpp;h=0a5f5e73d4d1343c9eb770d16e09951af0c1aea2;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=37f3135c48d8f4d3c92d1b323481f343d913157f;hpb=59d528aaa84a2210b0a357887853f534cfbea156;p=l2e.git diff --git a/src/app/Application.cpp b/src/app/Application.cpp index 37f3135..0a5f5e7 100644 --- a/src/app/Application.cpp +++ b/src/app/Application.cpp @@ -1,10 +1,3 @@ -/* - * Application.cpp - * - * Created on: Apr 8, 2012 - * Author: holy - */ - #include "Application.h" #include "State.h" @@ -13,105 +6,184 @@ namespace app { -Application::Application(SDL_Surface *screen, State *initialState) +Application::Application(sdl::InitScreen &screen, State *initialState) : screen(screen) , states() -, last(SDL_GetTicks()) { - assert(screen && "cannot create application without screen"); +, last(SDL_GetTicks()) +, inStateChage(false) { assert(initialState && "cannot create application without initial state"); RealPushState(initialState); } -Application::~Application(void) { +Application::~Application() { PopAllStates(); } -State *Application::CurrentState(void) { - return states.top(); +State *Application::CurrentState() { + return states.empty() ? 0 : states.top(); +} + +void Application::UpdateState() { + inStateChage = true; + while (!stateChanges.empty()) { + switch (stateChanges.front().type) { + case StateCommand::PUSH: + RealPushState(stateChanges.front().state); + break; + case StateCommand::POP: + RealPopState(); + break; + case StateCommand::CHANGE: + RealChangeState(stateChanges.front().state); + break; + } + stateChanges.pop(); + } + inStateChage = false; } void Application::ChangeState(State *s) { - RealPopState(); - RealPushState(s); + if (inStateChage) { + RealChangeState(s); + } else { + StateCommand cmd; + cmd.type = StateCommand::CHANGE; + cmd.state = s; + stateChanges.push(cmd); + } } void Application::PushState(State *s) { - RealPushState(s); + if (inStateChage) { + RealPushState(s); + } else { + StateCommand cmd; + cmd.type = StateCommand::PUSH; + cmd.state = s; + stateChanges.push(cmd); + } } -void Application::RealPushState(State *s) { +void Application::PopState() { + if (inStateChage) { + RealPopState(); + } else { + StateCommand cmd; + cmd.type = StateCommand::POP; + cmd.state = 0; + stateChanges.push(cmd); + } +} + +void Application::RealChangeState(State *s) { + if (!states.empty()) { + states.top()->PauseState(screen.Screen()); + states.top()->ExitState(*this, screen.Screen()); + states.pop(); + } states.push(s); - s->EnterState(*this, screen); + s->EnterState(*this, screen.Screen()); + s->ResumeState(screen.Screen()); } -void Application::PopState(void) { - RealPopState(); +void Application::RealPushState(State *s) { + if (!states.empty()) { + states.top()->PauseState(screen.Screen()); + } + states.push(s); + s->EnterState(*this, screen.Screen()); + s->ResumeState(screen.Screen()); } -void Application::RealPopState(void) { +void Application::RealPopState() { if (states.empty()) return; - states.top()->ExitState(); + states.top()->PauseState(screen.Screen()); + states.top()->ExitState(*this, screen.Screen()); delete states.top(); states.pop(); + if (!states.empty()) { + states.top()->ResumeState(screen.Screen()); + } } -void Application::Quit(void) { +void Application::Quit() { PopAllStates(); } -void Application::PopAllStates(void) { +void Application::PopAllStates() { while (!states.empty()) { - RealPopState(); + states.top()->PauseState(screen.Screen()); + states.top()->ExitState(*this, screen.Screen()); + delete states.top(); + states.pop(); } } -void Application::Run(void) { +void Application::Run() { while (CurrentState()) { Loop(); } } -void Application::Loop(void) { +void Application::Loop() { Uint32 now(SDL_GetTicks()); Uint32 deltaT(now - last); - if (deltaT > 34) deltaT = 34; + GlobalTimers().Update(deltaT); + if (deltaT > 30) deltaT = 30; + if (CurrentState()) { + CurrentState()->GraphicsTimers().Update(deltaT); + } HandleEvents(); - UpdateWorld(deltaT); - Render(); + if (!StateChangePending()) { + UpdateWorld(deltaT); + Render(); + } last = now; + UpdateState(); } -void Application::HandleEvents(void) { +void Application::HandleEvents() { if (!CurrentState()) return; + input.ResetInteractiveState(); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: PopAllStates(); break; + case SDL_VIDEORESIZE: + screen.Resize(event.resize.w, event.resize.h); + CurrentState()->Resize(event.resize.w, event.resize.h); + break; + case SDL_KEYDOWN: + case SDL_KEYUP: + input.HandleKeyboardEvent(event.key); + break; default: - CurrentState()->HandleEvent(event); + // skip event break; } } + if (CurrentState()) CurrentState()->HandleEvents(input); } void Application::UpdateWorld(Uint32 deltaT) { if (!CurrentState()) return; - for (Uint32 i(0); i < deltaT; ++i) { + for (Uint32 i(0); i < deltaT && !StateChangePending(); ++i) { + CurrentState()->PhysicsTimers().Update(0.001f); CurrentState()->UpdateWorld(0.001f); } } void Application::Render(void) { if (!CurrentState()) return; - CurrentState()->Render(screen); - SDL_Flip(screen); + CurrentState()->Render(screen.Screen()); + screen.Flip(); } }