X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FApplication.cpp;h=6e46203aa94184de00c55d90ff41025b7433d12d;hb=8456b7dac2051bfd2b507a39854c1428eb4d91cd;hp=19aa06a18543de3e1c7662a490098d794e8e0aca;hpb=c8bfdbd3b824fdd71bca1335a145aa19c42df1db;p=l2e.git diff --git a/src/app/Application.cpp b/src/app/Application.cpp index 19aa06a..6e46203 100644 --- a/src/app/Application.cpp +++ b/src/app/Application.cpp @@ -16,8 +16,7 @@ namespace app { Application::Application(sdl::InitScreen *screen, State *initialState) : screen(screen) , states() -, last(SDL_GetTicks()) -, toPop(0) { +, last(SDL_GetTicks()) { assert(screen && "cannot create application without screen"); assert(initialState && "cannot create application without initial state"); RealPushState(initialState); @@ -29,44 +28,76 @@ Application::~Application() { State *Application::CurrentState() { - return states.top(); + return states.empty() ? 0 : states.top(); } void Application::UpdateState() { - while (toPop > 0) { - RealPopState(); - --toPop; - } - while (!toPush.empty()) { - State *s(toPush.front()); - toPush.pop(); - RealPushState(s); + while (!stateChanges.empty()) { + switch (stateChanges.front().type) { + case StateCommand::PUSH: + RealPushState(stateChanges.front().state); + break; + case StateCommand::POP: + RealPopState(); + break; + case StateCommand::CHANGE: + RealChangeState(stateChanges.front().state); + break; + } + stateChanges.pop(); } } void Application::ChangeState(State *s) { - PopState(); - PushState(s); + StateCommand cmd; + cmd.type = StateCommand::CHANGE; + cmd.state = s; + stateChanges.push(cmd); } void Application::PushState(State *s) { - toPush.push(s); + StateCommand cmd; + cmd.type = StateCommand::PUSH; + cmd.state = s; + stateChanges.push(cmd); } -void Application::RealPushState(State *s) { +void Application::PopState() { + StateCommand cmd; + cmd.type = StateCommand::POP; + cmd.state = 0; + stateChanges.push(cmd); +} + +void Application::RealChangeState(State *s) { + if (!states.empty()) { + states.top()->PauseState(*this, screen->Screen()); + states.top()->ExitState(*this, screen->Screen()); + states.pop(); + } states.push(s); s->EnterState(*this, screen->Screen()); + s->ResumeState(*this, screen->Screen()); } -void Application::PopState() { - ++toPop; +void Application::RealPushState(State *s) { + if (!states.empty()) { + states.top()->PauseState(*this, screen->Screen()); + } + states.push(s); + s->EnterState(*this, screen->Screen()); + s->ResumeState(*this, screen->Screen()); } void Application::RealPopState() { if (states.empty()) return; - states.top()->ExitState(); + states.top()->PauseState(*this, screen->Screen()); + states.top()->ExitState(*this, screen->Screen()); delete states.top(); states.pop(); + if (!states.empty()) { + states.top()->ResumeState(*this, screen->Screen()); + } } void Application::Quit() { @@ -89,11 +120,17 @@ void Application::Run() { void Application::Loop() { Uint32 now(SDL_GetTicks()); Uint32 deltaT(now - last); - if (deltaT > 34) deltaT = 34; + GlobalTimers().Update(deltaT); + if (deltaT > 30) deltaT = 30; + if (CurrentState()) { + CurrentState()->GraphicsTimers().Update(deltaT); + } HandleEvents(); - UpdateWorld(deltaT); - Render(); + if (!StateChangePending()) { + UpdateWorld(deltaT); + Render(); + } last = now; UpdateState(); @@ -122,12 +159,13 @@ void Application::HandleEvents() { break; } } - CurrentState()->HandleInput(input); + CurrentState()->HandleEvents(input); } void Application::UpdateWorld(Uint32 deltaT) { if (!CurrentState()) return; for (Uint32 i(0); i < deltaT; ++i) { + CurrentState()->PhysicsTimers().Update(0.001f); CurrentState()->UpdateWorld(0.001f); } }