X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FApplication.cpp;h=6e46203aa94184de00c55d90ff41025b7433d12d;hb=8456b7dac2051bfd2b507a39854c1428eb4d91cd;hp=e06e231d785535488554f9b09975410f8942f667;hpb=4a1816af30dcfe53181a25355bd51cc7b24a83f1;p=l2e.git diff --git a/src/app/Application.cpp b/src/app/Application.cpp index e06e231..6e46203 100644 --- a/src/app/Application.cpp +++ b/src/app/Application.cpp @@ -22,72 +22,124 @@ Application::Application(sdl::InitScreen *screen, State *initialState) RealPushState(initialState); } -Application::~Application(void) { +Application::~Application() { PopAllStates(); } -State *Application::CurrentState(void) { - return states.top(); +State *Application::CurrentState() { + return states.empty() ? 0 : states.top(); +} + +void Application::UpdateState() { + while (!stateChanges.empty()) { + switch (stateChanges.front().type) { + case StateCommand::PUSH: + RealPushState(stateChanges.front().state); + break; + case StateCommand::POP: + RealPopState(); + break; + case StateCommand::CHANGE: + RealChangeState(stateChanges.front().state); + break; + } + stateChanges.pop(); + } } void Application::ChangeState(State *s) { - RealPopState(); - RealPushState(s); + StateCommand cmd; + cmd.type = StateCommand::CHANGE; + cmd.state = s; + stateChanges.push(cmd); } void Application::PushState(State *s) { - RealPushState(s); + StateCommand cmd; + cmd.type = StateCommand::PUSH; + cmd.state = s; + stateChanges.push(cmd); } -void Application::RealPushState(State *s) { +void Application::PopState() { + StateCommand cmd; + cmd.type = StateCommand::POP; + cmd.state = 0; + stateChanges.push(cmd); +} + +void Application::RealChangeState(State *s) { + if (!states.empty()) { + states.top()->PauseState(*this, screen->Screen()); + states.top()->ExitState(*this, screen->Screen()); + states.pop(); + } states.push(s); s->EnterState(*this, screen->Screen()); + s->ResumeState(*this, screen->Screen()); } -void Application::PopState(void) { - RealPopState(); +void Application::RealPushState(State *s) { + if (!states.empty()) { + states.top()->PauseState(*this, screen->Screen()); + } + states.push(s); + s->EnterState(*this, screen->Screen()); + s->ResumeState(*this, screen->Screen()); } -void Application::RealPopState(void) { +void Application::RealPopState() { if (states.empty()) return; - states.top()->ExitState(); + states.top()->PauseState(*this, screen->Screen()); + states.top()->ExitState(*this, screen->Screen()); delete states.top(); states.pop(); + if (!states.empty()) { + states.top()->ResumeState(*this, screen->Screen()); + } } -void Application::Quit(void) { +void Application::Quit() { PopAllStates(); } -void Application::PopAllStates(void) { +void Application::PopAllStates() { while (!states.empty()) { RealPopState(); } } -void Application::Run(void) { +void Application::Run() { while (CurrentState()) { Loop(); } } -void Application::Loop(void) { +void Application::Loop() { Uint32 now(SDL_GetTicks()); Uint32 deltaT(now - last); - if (deltaT > 34) deltaT = 34; + GlobalTimers().Update(deltaT); + if (deltaT > 30) deltaT = 30; + if (CurrentState()) { + CurrentState()->GraphicsTimers().Update(deltaT); + } HandleEvents(); - UpdateWorld(deltaT); - Render(); + if (!StateChangePending()) { + UpdateWorld(deltaT); + Render(); + } last = now; + UpdateState(); } -void Application::HandleEvents(void) { +void Application::HandleEvents() { if (!CurrentState()) return; + input.ResetInteractiveState(); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { @@ -98,16 +150,22 @@ void Application::HandleEvents(void) { screen->Resize(event.resize.w, event.resize.h); CurrentState()->Resize(event.resize.w, event.resize.h); break; + case SDL_KEYDOWN: + case SDL_KEYUP: + input.HandleKeyboardEvent(event.key); + break; default: - CurrentState()->HandleEvent(event); + // skip event break; } } + CurrentState()->HandleEvents(input); } void Application::UpdateWorld(Uint32 deltaT) { if (!CurrentState()) return; for (Uint32 i(0); i < deltaT; ++i) { + CurrentState()->PhysicsTimers().Update(0.001f); CurrentState()->UpdateWorld(0.001f); } }