X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FApplication.cpp;h=f773cfcec71f96252c9da4cad9275e8096016bc9;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=4ff75d8ed10c1104f9abf38142b4ffe46c9d3a5a;hpb=11f21c99f562231785660da3afc4d0590ad83e90;p=l2e.git diff --git a/src/app/Application.cpp b/src/app/Application.cpp index 4ff75d8..f773cfc 100644 --- a/src/app/Application.cpp +++ b/src/app/Application.cpp @@ -13,11 +13,11 @@ namespace app { -Application::Application(sdl::InitScreen *screen, State *initialState) +Application::Application(sdl::InitScreen &screen, State *initialState) : screen(screen) , states() -, last(SDL_GetTicks()) { - assert(screen && "cannot create application without screen"); +, last(SDL_GetTicks()) +, inStateChage(false) { assert(initialState && "cannot create application without initial state"); RealPushState(initialState); } @@ -32,6 +32,7 @@ State *Application::CurrentState() { } void Application::UpdateState() { + inStateChage = true; while (!stateChanges.empty()) { switch (stateChanges.front().type) { case StateCommand::PUSH: @@ -46,57 +47,70 @@ void Application::UpdateState() { } stateChanges.pop(); } + inStateChage = false; } void Application::ChangeState(State *s) { - StateCommand cmd; - cmd.type = StateCommand::CHANGE; - cmd.state = s; - stateChanges.push(cmd); + if (inStateChage) { + RealChangeState(s); + } else { + StateCommand cmd; + cmd.type = StateCommand::CHANGE; + cmd.state = s; + stateChanges.push(cmd); + } } void Application::PushState(State *s) { - StateCommand cmd; - cmd.type = StateCommand::PUSH; - cmd.state = s; - stateChanges.push(cmd); + if (inStateChage) { + RealPushState(s); + } else { + StateCommand cmd; + cmd.type = StateCommand::PUSH; + cmd.state = s; + stateChanges.push(cmd); + } } void Application::PopState() { - StateCommand cmd; - cmd.type = StateCommand::POP; - cmd.state = 0; - stateChanges.push(cmd); + if (inStateChage) { + RealPopState(); + } else { + StateCommand cmd; + cmd.type = StateCommand::POP; + cmd.state = 0; + stateChanges.push(cmd); + } } void Application::RealChangeState(State *s) { if (!states.empty()) { - states.top()->PauseState(*this, screen->Screen()); - states.top()->ExitState(*this, screen->Screen()); + states.top()->PauseState(*this, screen.Screen()); + states.top()->ExitState(*this, screen.Screen()); states.pop(); } states.push(s); - s->EnterState(*this, screen->Screen()); - s->ResumeState(*this, screen->Screen()); + s->EnterState(*this, screen.Screen()); + s->ResumeState(*this, screen.Screen()); } void Application::RealPushState(State *s) { if (!states.empty()) { - states.top()->PauseState(*this, screen->Screen()); + states.top()->PauseState(*this, screen.Screen()); } states.push(s); - s->EnterState(*this, screen->Screen()); - s->ResumeState(*this, screen->Screen()); + s->EnterState(*this, screen.Screen()); + s->ResumeState(*this, screen.Screen()); } void Application::RealPopState() { if (states.empty()) return; - states.top()->PauseState(*this, screen->Screen()); - states.top()->ExitState(*this, screen->Screen()); + states.top()->PauseState(*this, screen.Screen()); + states.top()->ExitState(*this, screen.Screen()); delete states.top(); states.pop(); if (!states.empty()) { - states.top()->ResumeState(*this, screen->Screen()); + states.top()->ResumeState(*this, screen.Screen()); } } @@ -106,8 +120,8 @@ void Application::Quit() { void Application::PopAllStates() { while (!states.empty()) { - states.top()->PauseState(*this, screen->Screen()); - states.top()->ExitState(*this, screen->Screen()); + states.top()->PauseState(*this, screen.Screen()); + states.top()->ExitState(*this, screen.Screen()); delete states.top(); states.pop(); } @@ -150,7 +164,7 @@ void Application::HandleEvents() { PopAllStates(); break; case SDL_VIDEORESIZE: - screen->Resize(event.resize.w, event.resize.h); + screen.Resize(event.resize.w, event.resize.h); CurrentState()->Resize(event.resize.w, event.resize.h); break; case SDL_KEYDOWN: @@ -175,8 +189,8 @@ void Application::UpdateWorld(Uint32 deltaT) { void Application::Render(void) { if (!CurrentState()) return; - CurrentState()->Render(screen->Screen()); - screen->Flip(); + CurrentState()->Render(screen.Screen()); + screen.Flip(); } }