X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FApplication.h;h=df5de259857c8c4d8c7e231ff799c1a165b2b2b7;hb=ede708d4e15a34a4443727fc64fd28946fcbeb41;hp=b7b0001f7bbbf874a193f7a8dbaeb0e2cd50a07a;hpb=2a1d9169e1f6c2dfe0f93ed40d5fb68d3da342af;p=l2e.git diff --git a/src/app/Application.h b/src/app/Application.h index b7b0001..df5de25 100644 --- a/src/app/Application.h +++ b/src/app/Application.h @@ -20,10 +20,23 @@ namespace app { +/// Application controller class. +/// Operates on a state stack that can be modified via ChangeState, PushState, +/// and PopState. +/// All state changes are delayed until the looping mechanism gets control again +/// (i.e. after a top level state function returns, not during). +/// SDL key events are preprocessed, see app::Input. +/// The quit event (typically window closed or signal received) is caught and +/// results in immediate (that is, after the next input loop) termination. +/// Popped states will be deleted via the plain delete operator on an app::State +/// pointer. +/// Timers created by GlobalTimers() operate on actual application time and are +/// not paused when the current state is paused (as are the timers started by +/// the app::State members). class Application { public: - Application(sdl::InitScreen *screen, State *initialState); + Application(sdl::InitScreen &screen, State *initialState); ~Application(); private: Application(const Application &); @@ -65,12 +78,13 @@ private: void Render(); private: - sdl::InitScreen *screen; + sdl::InitScreen &screen; std::stack states; std::queue stateChanges; Timers globalTimers; Input input; Uint32 last; + bool inStateChage; };