X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FApplication.hpp;h=ea7421161b9031e45aa9f54d78bff38c5be6db73;hb=46b18a88fdda816f3c2c547aba68b0a5ea7970f7;hp=a3c62769164d9f5d7277aff0fb456caae0f5e1d2;hpb=282d731ea8f10342efa82012028de7043b3dd639;p=blank.git diff --git a/src/app/Application.hpp b/src/app/Application.hpp index a3c6276..ea74211 100644 --- a/src/app/Application.hpp +++ b/src/app/Application.hpp @@ -1,14 +1,18 @@ #ifndef BLANK_APP_APPLICATION_HPP_ #define BLANK_APP_APPLICATION_HPP_ +#include "Assets.hpp" #include "init.hpp" #include "RandomWalk.hpp" +#include "../graphics/BlendedSprite.hpp" #include "../graphics/BlockLighting.hpp" #include "../graphics/Camera.hpp" #include "../graphics/DirectionalLighting.hpp" #include "../ui/Interface.hpp" #include "../world/World.hpp" +#include + namespace blank { @@ -43,6 +47,7 @@ public: /// process all events in SDL's queue void HandleEvents(); + void Handle(const SDL_WindowEvent &); /// integrate to the next step with dt milliseconds passed void Update(int dt); /// push the current state to display @@ -58,8 +63,11 @@ private: Window window; GLContext ctx; InitGLEW init_glew; + Assets assets; + BlockLighting chunk_prog; DirectionalLighting entity_prog; + BlendedSprite sprite_prog; Camera cam; World world;