X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FState.h;h=2a4b5e1bfd93176b8b9b4ebea58dfcfe9f519e8c;hb=3f8fac16c7ae2cbe7da47b98aba9b558825723e7;hp=28cb94d5d978179e2828f132aa6819875a5fd241;hpb=65158353d1ecbed0032752863c6c4eb96b1a084a;p=l2e.git diff --git a/src/app/State.h b/src/app/State.h index 28cb94d..2a4b5e1 100644 --- a/src/app/State.h +++ b/src/app/State.h @@ -19,9 +19,37 @@ namespace app { class State { public: - virtual ~State() { }; + State(); + virtual ~State(); public: + /// Called by Application when pushing this state. + void EnterState(Application &ctrl, SDL_Surface *screen); + /// Called by Application when popping this state. + void ExitState(Application &ctrl, SDL_Surface *screen); + /// Called by Application when this state becomes the top state. + void ResumeState(Application &ctrl, SDL_Surface *screen); + /// Called by Application when this state no longer is the top state. + void PauseState(Application &ctrl, SDL_Surface *screen); + + /// Called by Application on SDL window resize events. + void Resize(int width, int height); + + /// Handle interactive events such as input and timers. + virtual void HandleEvents(const Input &) = 0; + /// Update the time-dependant world representation. + virtual void UpdateWorld(float deltaT) = 0; + /// Draw a picture of the world. + virtual void Render(SDL_Surface *) = 0; + +protected: + /// Get a handle to the application this state is running on. + /// Do not call this while the state is off the stack (e.g. in c'tor/d'tor) + /// or you'll get a std::domain_error (potentially evil in d'tor)! + Application &Ctrl(); + const Application &Ctrl() const; + +private: /// Do some setup that needs an application and/or screen handle and thus /// can not be done by the constructor. /// Called when the state first enters the stack. @@ -39,14 +67,7 @@ public: /// NOTE: currently, this is only called for the stack top and not /// propagated on stack changes. /// Will be fixed soom ;). - virtual void Resize(int width, int height) = 0; - - /// Handle interactive events such as input and timers. - virtual void HandleEvents(const Input &) = 0; - /// Update the time-dependant world representation. - virtual void UpdateWorld(float deltaT) = 0; - /// Draw a picture of the world. - virtual void Render(SDL_Surface *) = 0; + virtual void OnResize(int width, int height) = 0; public: /// Timers handle intended for graphics, sync'ed with render time. @@ -59,6 +80,7 @@ public: Timers &PhysicsTimers() { return physicsTimers; } private: + Application *ctrl; Timers graphicsTimers; Timers physicsTimers;