X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FState.h;h=c74043bf6b7bacc1e2d2f336ed99a42115f261fd;hb=dafa7913073e730f352db1c2a76f55bbff39475c;hp=d9936ddfcc3665f90a1a6900aac876ebbca4bf3f;hpb=ef384cccd0e23a5de0a82f35ef3367754a8c3719;p=l2e.git diff --git a/src/app/State.h b/src/app/State.h index d9936dd..c74043b 100644 --- a/src/app/State.h +++ b/src/app/State.h @@ -8,11 +8,14 @@ #ifndef APP_APPLICATIONSTATE_H_ #define APP_APPLICATIONSTATE_H_ +#include "Timer.h" + #include namespace app { class Application; +class Input; class State { @@ -21,14 +24,32 @@ public: public: /// do some setup + /// called when the state first enters the stack /// @param ctrl the Application running the state virtual void EnterState(Application &ctrl, SDL_Surface *screen) = 0; - virtual void ExitState() = 0; - - virtual void HandleEvent(const SDL_Event &) = 0; + /// do some cleanup + /// called when the state is popped from the stack + virtual void ExitState(Application &ctrl, SDL_Surface *screen) = 0; + /// called when the state becomes the active one + virtual void ResumeState(Application &ctrl, SDL_Surface *screen) = 0; + /// called when the state becomes inactive + virtual void PauseState(Application &ctrl, SDL_Surface *screen) = 0; + + /// adapt the state's graphics to given dimensions + virtual void Resize(int width, int height) = 0; + + virtual void HandleEvents(const Input &) = 0; virtual void UpdateWorld(float deltaT) = 0; virtual void Render(SDL_Surface *) = 0; +public: + Timers &GraphicsTimers() { return graphicsTimers; } + Timers &PhysicsTimers() { return physicsTimers; } + +private: + Timers graphicsTimers; + Timers physicsTimers; + }; }