X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FWorldState.cpp;fp=src%2Fapp%2FWorldState.cpp;h=8c1e93dd47dcfdf1696dfb34e172f5fe5051acec;hb=43820582217f7e4b707d98f2e69d969eb77fc7c3;hp=db8c9635c22a57a734d902fdd06ac8bd873dec17;hpb=bb83e2c9db0fc9746eb076a0ecbd5c64f899d7eb;p=blank.git diff --git a/src/app/WorldState.cpp b/src/app/WorldState.cpp index db8c963..8c1e93d 100644 --- a/src/app/WorldState.cpp +++ b/src/app/WorldState.cpp @@ -19,7 +19,8 @@ WorldState::WorldState( , block_types() , world(block_types, wc, save) , chunk_renderer(world, wc.load.load_dist) -, spawner(world, wc.gen.seed) +, skeletons() +, spawner(world, skeletons, wc.gen.seed) , interface(ic, env, world, *world.AddPlayer(ic.player_name)) , preload(env, world.Loader(), chunk_renderer) , unload(env, world.Loader()) { @@ -27,6 +28,7 @@ WorldState::WorldState( env.loader.LoadBlockTypes("default", block_types, tex_index); chunk_renderer.LoadTextures(env.loader, tex_index); chunk_renderer.FogDensity(wc.fog_density); + skeletons.Load(); // TODO: better solution for initializing HUD interface.SelectNext(); }