X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2FWorldState.cpp;h=db8c9635c22a57a734d902fdd06ac8bd873dec17;hb=4e3d9c23940c4511623b5bf328cbbe42641c4b30;hp=243b0a1dc519d42ba18d1e6350e60864896480ba;hpb=41652fb3d73f12e6ae4ce7380244a75a4f5c6797;p=blank.git diff --git a/src/app/WorldState.cpp b/src/app/WorldState.cpp index 243b0a1..db8c963 100644 --- a/src/app/WorldState.cpp +++ b/src/app/WorldState.cpp @@ -1,6 +1,7 @@ #include "WorldState.hpp" #include "Environment.hpp" +#include "init.hpp" #include "TextureIndex.hpp" #include @@ -19,12 +20,12 @@ WorldState::WorldState( , world(block_types, wc, save) , chunk_renderer(world, wc.load.load_dist) , spawner(world, wc.gen.seed) -, interface(ic, env, world) +, interface(ic, env, world, *world.AddPlayer(ic.player_name)) , preload(env, world.Loader(), chunk_renderer) , unload(env, world.Loader()) { TextureIndex tex_index; - env.assets.LoadBlockTypes("default", block_types, tex_index); - chunk_renderer.LoadTextures(env.assets, tex_index); + env.loader.LoadBlockTypes("default", block_types, tex_index); + chunk_renderer.LoadTextures(env.loader, tex_index); chunk_renderer.FogDensity(wc.fog_density); // TODO: better solution for initializing HUD interface.SelectNext(); @@ -33,6 +34,7 @@ WorldState::WorldState( void WorldState::OnEnter() { env.state.Push(&preload); + env.window.GrabMouse(); } @@ -68,20 +70,19 @@ void WorldState::Update(int dt) { interface.Update(dt); spawner.Update(dt); world.Update(dt); - chunk_renderer.Rebase(world.Player().ChunkCoords()); + chunk_renderer.Rebase(interface.Player().ChunkCoords()); chunk_renderer.Update(dt); - glm::mat4 trans = world.Player().Transform(world.Player().ChunkCoords()); + glm::mat4 trans = interface.Player().Transform(interface.Player().ChunkCoords()); glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)); glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)); - env.audio.Position(world.Player().Position()); - env.audio.Velocity(world.Player().Velocity()); + env.audio.Position(interface.Player().Position()); + env.audio.Velocity(interface.Player().Velocity()); env.audio.Orientation(dir, up); - } void WorldState::Render(Viewport &viewport) { - viewport.WorldPosition(world.Player().Transform(world.Player().ChunkCoords())); + viewport.WorldPosition(interface.Player().Transform(interface.Player().ChunkCoords())); chunk_renderer.Render(viewport); world.Render(viewport); interface.Render(viewport);