X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fapp.cpp;h=22a3b586a1850a38d8ba11d45003754f3d05d05b;hb=4da2ae6f12d7cf4594edb2d560c5c112e9bcd094;hp=7f5f02f0d5e1c557675c56dbdad3b7a1ac970189;hpb=7e782291e0ce39eb2d4e8c1df28f682c313e6f8d;p=blank.git diff --git a/src/app/app.cpp b/src/app/app.cpp index 7f5f02f..22a3b58 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -4,7 +4,6 @@ #include "FrameCounter.hpp" #include "State.hpp" #include "StateControl.hpp" -#include "TextureIndex.hpp" #include "init.hpp" #include "../audio/Sound.hpp" @@ -18,6 +17,7 @@ #include "../model/ModelRegistry.hpp" #include "../model/Shape.hpp" #include "../model/ShapeRegistry.hpp" +#include "../shared/ResourceIndex.hpp" #include "../world/BlockType.hpp" #include "../world/BlockTypeRegistry.hpp" #include "../world/Entity.hpp" @@ -318,7 +318,8 @@ CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}); void AssetLoader::LoadBlockTypes( const string &set_name, BlockTypeRegistry ®, - TextureIndex &tex_index, + ResourceIndex &snd_index, + ResourceIndex &tex_index, const ShapeRegistry &shapes ) const { string full = data + set_name + ".types"; @@ -364,6 +365,12 @@ void AssetLoader::LoadBlockTypes( in.ReadVec(type.outline_color); } else if (name == "label") { in.ReadString(type.label); + } else if (name == "place_sound") { + in.ReadString(tex_name); + type.place_sound = snd_index.GetID(tex_name); + } else if (name == "remove_sound") { + in.ReadString(tex_name); + type.remove_sound = snd_index.GetID(tex_name); } else if (name == "luminosity") { type.luminosity = in.GetInt(); } else if (name == "block_light") { @@ -499,7 +506,7 @@ Font AssetLoader::LoadFont(const string &name, int size) const { void AssetLoader::LoadModels( const string &set_name, ModelRegistry &models, - TextureIndex &tex_index, + ResourceIndex &tex_index, const ShapeRegistry &shapes ) const { string full = data + set_name + ".models"; @@ -584,7 +591,7 @@ void AssetLoader::LoadTexture(const string &name, ArrayTexture &tex, int layer) SDL_FreeSurface(srf); } -void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const { +void AssetLoader::LoadTextures(const ResourceIndex &index, ArrayTexture &tex) const { // TODO: where the hell should that size come from? tex.Reserve(16, 16, index.Size(), Format()); for (const auto &entry : index.Entries()) { @@ -593,22 +600,6 @@ void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) con } -TextureIndex::TextureIndex() -: id_map() { - -} - -int TextureIndex::GetID(const string &name) { - auto entry = id_map.find(name); - if (entry == id_map.end()) { - auto result = id_map.emplace(name, Size()); - return result.first->second; - } else { - return entry->second; - } -} - - void FrameCounter::EnterFrame() noexcept { last_enter = SDL_GetTicks(); last_tick = last_enter;