X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fapp.cpp;h=3111091377afe0fd0ccd25fa75b6a18bd5952e45;hb=745729c1935276e6f49d108a0a465214aa93c3cb;hp=52a5905bd19b065828edc708212c0021587cada0;hpb=37a1465a83e4ac4363ed0d8e0fa1ce5055dd2db4;p=blank.git diff --git a/src/app/app.cpp b/src/app/app.cpp index 52a5905..3111091 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -2,6 +2,8 @@ #include "Assets.hpp" #include "FrameCounter.hpp" +#include "init.hpp" +#include "../audio/Sound.hpp" #include "../graphics/Font.hpp" #include "../world/BlockType.hpp" #include "../world/Entity.hpp" @@ -26,29 +28,21 @@ string get_asset_path() { namespace blank { -Application::Application(const Config &config) -: init_sdl() -, init_img() -, init_ttf() -, init_gl(config.doublebuf, config.multisampling) -, window() -, ctx(window.CreateContext()) -, init_glew() +Application::Application(Window &win, const Config &config) +: window(win) +, viewport() , assets(get_asset_path()) +, audio() , counter() -, chunk_prog() -, entity_prog() -, sprite_prog() -, cam() , world(config.world) -, interface(config.interface, assets, counter, world) +, interface(config.interface, assets, audio, counter, world) , test_controller(MakeTestEntity(world)) , running(false) { - if (config.vsync) { - GLContext::EnableVSync(); - } + viewport.VSync(config.vsync); +} - glClearColor(0.0, 0.0, 0.0, 1.0); +Application::~Application() { + audio.StopAll(); } Entity &Application::MakeTestEntity(World &world) { @@ -157,11 +151,9 @@ void Application::Handle(const SDL_WindowEvent &event) { window.ReleaseMouse(); break; case SDL_WINDOWEVENT_RESIZED: - cam.Viewport(event.data1, event.data2); - interface.Handle(event); + viewport.Resize(event.data1, event.data2); break; default: - interface.Handle(event); break; } } @@ -171,21 +163,25 @@ void Application::Update(int dt) { interface.Update(dt); test_controller.Update(dt); world.Update(dt); + + glm::mat4 trans = world.Player().Transform(Chunk::Pos(0, 0, 0)); + glm::vec3 dir(trans * glm::vec4(0.0f, 0.0f, -1.0f, 0.0f)); + glm::vec3 up(trans * glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)); + audio.Position(world.Player().Position()); + audio.Velocity(world.Player().Velocity()); + audio.Orientation(dir, up); + counter.ExitUpdate(); } void Application::Render() { // gl implementation may (and will probably) delay vsync blocking until // the first write after flipping, which is this clear call - GLContext::Clear(); + viewport.Clear(); counter.EnterRender(); - chunk_prog.SetProjection(cam.Projection()); - entity_prog.SetProjection(cam.Projection()); - - world.Render(chunk_prog, entity_prog); - - interface.Render(entity_prog, sprite_prog); + world.Render(viewport); + interface.Render(viewport); counter.ExitRender(); window.Flip(); @@ -193,7 +189,8 @@ void Application::Render() { Assets::Assets(const string &base) -: fonts(base + "fonts/") { +: fonts(base + "fonts/") +, sounds(base + "sounds/") { } @@ -202,6 +199,11 @@ Font Assets::LoadFont(const string &name, int size) const { return Font(full.c_str(), size); } +Sound Assets::LoadSound(const string &name) const { + string full = sounds + name + ".wav"; + return Sound(full.c_str()); +} + void FrameCounter::EnterFrame() noexcept { last_enter = SDL_GetTicks(); @@ -213,7 +215,7 @@ void FrameCounter::EnterHandle() noexcept { } void FrameCounter::ExitHandle() noexcept { - running.handle += Tick(); + current.handle = Tick(); } void FrameCounter::EnterUpdate() noexcept { @@ -221,7 +223,7 @@ void FrameCounter::EnterUpdate() noexcept { } void FrameCounter::ExitUpdate() noexcept { - running.update += Tick(); + current.update = Tick(); } void FrameCounter::EnterRender() noexcept { @@ -229,19 +231,19 @@ void FrameCounter::EnterRender() noexcept { } void FrameCounter::ExitRender() noexcept { - running.render += Tick(); + current.render = Tick(); } void FrameCounter::ExitFrame() noexcept { Uint32 now = SDL_GetTicks(); - running.total += now - last_enter; + current.total = now - last_enter; + current.running = current.handle + current.update + current.render; + current.waiting = current.total - current.running; + Accumulate(); + ++cur_frame; if (cur_frame >= NUM_FRAMES) { - avg.handle = running.handle * factor; - avg.update = running.update * factor; - avg.render = running.render * factor; - avg.total = running.total * factor; - running = Frame{}; + Push(); cur_frame = 0; changed = true; } else { @@ -256,14 +258,35 @@ int FrameCounter::Tick() noexcept { return delta; } -void FrameCounter::Print(std::ostream &out) const { - out << "frame: " << AvgFrame() << std::endl; - out << " handle: " << AvgHandle() << std::endl; - out << " update: " << AvgUpdate() << std::endl; - out << " render: " << AvgRender() << std::endl; - out << " running: " << AvgRunning() << std::endl; - out << " waiting: " << AvgWaiting() << std::endl; - out << std::endl; +void FrameCounter::Accumulate() noexcept { + sum.handle += current.handle; + sum.update += current.update; + sum.render += current.render; + sum.running += current.running; + sum.waiting += current.waiting; + sum.total += current.total; + + max.handle = std::max(current.handle, max.handle); + max.update = std::max(current.update, max.update); + max.render = std::max(current.render, max.render); + max.running = std::max(current.running, max.running); + max.waiting = std::max(current.waiting, max.waiting); + max.total = std::max(current.total, max.total); + + current = Frame(); +} + +void FrameCounter::Push() noexcept { + peak = max; + avg.handle = sum.handle * factor; + avg.update = sum.update * factor; + avg.render = sum.render * factor; + avg.running = sum.running * factor; + avg.waiting = sum.waiting * factor; + avg.total = sum.total * factor; + + sum = Frame(); + max = Frame(); } }