X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fapp.cpp;h=3f87c8f5cf39011e0734d936bf315e1be7ababdb;hb=a1b5d6dbc13d185b9ac459e421ae44b3ef8ce133;hp=62de9abab0320ca56ae20fbb130e42c6ec7a4d60;hpb=fec78f7f01a03f10f8ff75c9b87929bf8c2d61e4;p=blobs.git diff --git a/src/app/app.cpp b/src/app/app.cpp index 62de9ab..3f87c8f 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -4,10 +4,15 @@ #include "init.hpp" #include "../graphics/Viewport.hpp" +#include "../io/Token.hpp" +#include "../io/TokenStreamReader.hpp" +#include #include #include +using std::string; + namespace blobs { namespace app { @@ -167,8 +172,29 @@ void State::OnQuit() { Assets::Assets() : path("assets/") +, data_path(path + "data/") +, font_path(path + "fonts/") +, skin_path(path + "skins/") , tile_path(path + "tiles/") -, skin_path(path + "skins/") { +, random(0x6283B64CEFE47925) +, fonts{ + graphics::Font(font_path + "DejaVuSans.ttf", 32), + graphics::Font(font_path + "DejaVuSans.ttf", 24), + graphics::Font(font_path + "DejaVuSans.ttf", 16) +} { + { + std::ifstream resource_file(data_path + "resources"); + io::TokenStreamReader resource_reader(resource_file); + ReadResources(resource_reader); + } + + { + std::ifstream tile_file(data_path + "tile_types"); + io::TokenStreamReader tile_reader(tile_file); + ReadTileTypes(tile_reader); + } + + graphics::Format format; textures.tiles.Bind(); textures.tiles.Reserve(256, 256, 14, format); @@ -186,24 +212,133 @@ Assets::Assets() LoadTileTexture("tundra", textures.tiles, 11); LoadTileTexture("water", textures.tiles, 12); LoadTileTexture("wheat", textures.tiles, 13); + textures.tiles.FilterTrilinear(); + textures.skins.Bind(); textures.skins.Reserve(256, 256, 9, format); - LoadSkinTexture("1", textures.skins, 0); - LoadSkinTexture("2", textures.skins, 1); - LoadSkinTexture("3", textures.skins, 2); - LoadSkinTexture("4", textures.skins, 3); - LoadSkinTexture("5", textures.skins, 4); - LoadSkinTexture("6", textures.skins, 5); - LoadSkinTexture("7", textures.skins, 6); - LoadSkinTexture("8", textures.skins, 7); - LoadSkinTexture("9", textures.skins, 8); + LoadSkinTexture("plain", textures.skins, 0); + LoadSkinTexture("stripes", textures.skins, 1); + LoadSkinTexture("dots", textures.skins, 2); + LoadSkinTexture("lines", textures.skins, 3); + LoadSkinTexture("spots", textures.skins, 4); + LoadSkinTexture("circles", textures.skins, 5); + textures.skins.FilterTrilinear(); } Assets::~Assets() { } -void Assets::LoadTileTexture(const std::string &name, graphics::ArrayTexture &tex, int layer) const { - std::string path = tile_path + name + ".png"; +void Assets::ReadResources(io::TokenStreamReader &in) { + while (in.HasMore()) { + string name; + in.ReadIdentifier(name); + in.Skip(io::Token::EQUALS); + + int id = 0; + if (data.resources.Has(name)) { + id = data.resources[name].id; + } else { + world::Resource res; + res.name = name; + id = data.resources.Add(res); + } + + in.Skip(io::Token::ANGLE_BRACKET_OPEN); + while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) { + in.ReadIdentifier(name); + in.Skip(io::Token::EQUALS); + if (name == "label") { + in.ReadString(data.resources[id].label); + } else if (name == "density") { + data.resources[id].density = in.GetDouble(); + } else if (name == "energy") { + data.resources[id].energy = in.GetDouble(); + data.resources[id].inverse_energy = 1.0 / data.resources[id].energy; + } else if (name == "state") { + in.ReadIdentifier(name); + if (name == "solid") { + data.resources[id].state = world::Resource::SOLID; + } else if (name == "liquid") { + data.resources[id].state = world::Resource::LIQUID; + } else if (name == "gas") { + data.resources[id].state = world::Resource::GAS; + } else if (name == "plasma") { + data.resources[id].state = world::Resource::PLASMA; + } else { + throw std::runtime_error("unknown resource state '" + name + "'"); + } + } else if (name == "base_color") { + in.ReadVec(data.resources[id].base_color); + } else { + throw std::runtime_error("unknown resource property '" + name + "'"); + } + in.Skip(io::Token::SEMICOLON); + } + in.Skip(io::Token::ANGLE_BRACKET_CLOSE); + in.Skip(io::Token::SEMICOLON); + } +} + +void Assets::ReadTileTypes(io::TokenStreamReader &in) { + while (in.HasMore()) { + string name; + in.ReadIdentifier(name); + in.Skip(io::Token::EQUALS); + + int id = 0; + if (data.tile_types.Has(name)) { + id = data.tile_types[name].id; + } else { + world::TileType type; + type.name = name; + id = data.tile_types.Add(type); + } + + in.Skip(io::Token::ANGLE_BRACKET_OPEN); + while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) { + in.ReadIdentifier(name); + in.Skip(io::Token::EQUALS); + if (name == "label") { + in.ReadString(data.tile_types[id].label); + } else if (name == "texture") { + data.tile_types[id].texture = in.GetInt(); + } else if (name == "yield") { + in.Skip(io::Token::BRACKET_OPEN); + while (in.Peek().type != io::Token::BRACKET_CLOSE) { + world::TileType::Yield yield; + in.Skip(io::Token::ANGLE_BRACKET_OPEN); + while (in.Peek().type != io::Token::ANGLE_BRACKET_CLOSE) { + in.ReadIdentifier(name); + in.Skip(io::Token::EQUALS); + if (name == "resource") { + in.ReadIdentifier(name); + yield.resource = data.resources[name].id; + } else if (name == "ubiquity") { + yield.ubiquity = in.GetDouble(); + } else { + throw std::runtime_error("unknown tile type yield property '" + name + "'"); + } + in.Skip(io::Token::SEMICOLON); + } + in.Skip(io::Token::ANGLE_BRACKET_CLOSE); + data.tile_types[id].resources.push_back(yield); + if (in.Peek().type == io::Token::COMMA) { + in.Skip(io::Token::COMMA); + } + } + in.Skip(io::Token::BRACKET_CLOSE); + } else { + throw std::runtime_error("unknown tile type property '" + name + "'"); + } + in.Skip(io::Token::SEMICOLON); + } + in.Skip(io::Token::ANGLE_BRACKET_CLOSE); + in.Skip(io::Token::SEMICOLON); + } +} + +void Assets::LoadTileTexture(const string &name, graphics::ArrayTexture &tex, int layer) const { + string path = tile_path + name + ".png"; SDL_Surface *srf = IMG_Load(path.c_str()); if (!srf) { throw SDLError("IMG_Load"); @@ -217,8 +352,8 @@ void Assets::LoadTileTexture(const std::string &name, graphics::ArrayTexture &te SDL_FreeSurface(srf); } -void Assets::LoadSkinTexture(const std::string &name, graphics::ArrayTexture &tex, int layer) const { - std::string path = skin_path + name + ".png"; +void Assets::LoadSkinTexture(const string &name, graphics::ArrayTexture &tex, int layer) const { + string path = skin_path + name + ".png"; SDL_Surface *srf = IMG_Load(path.c_str()); if (!srf) { throw SDLError("IMG_Load");