X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fapp.cpp;h=ab5170f8ebc70233546b22b3d658ed92a629126d;hb=9c5308ba4108bd842af6d9d2e893ea575a7e6ca8;hp=4368022eb59dbddc5c981f9e5e172af4af8f56cf;hpb=1afc887a2040dfdedfa66913e94ff7a9634f648f;p=blank.git diff --git a/src/app/app.cpp b/src/app/app.cpp index 4368022..ab5170f 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -4,15 +4,20 @@ #include "FrameCounter.hpp" #include "State.hpp" #include "StateControl.hpp" -#include "TextureIndex.hpp" #include "init.hpp" #include "../audio/Sound.hpp" #include "../graphics/ArrayTexture.hpp" +#include "../graphics/CubeMap.hpp" #include "../graphics/Font.hpp" #include "../graphics/Texture.hpp" #include "../io/TokenStreamReader.hpp" -#include "../model/shapes.hpp" +#include "../model/bounds.hpp" +#include "../model/Model.hpp" +#include "../model/ModelRegistry.hpp" +#include "../model/Shape.hpp" +#include "../model/ShapeRegistry.hpp" +#include "../shared/ResourceIndex.hpp" #include "../world/BlockType.hpp" #include "../world/BlockTypeRegistry.hpp" #include "../world/Entity.hpp" @@ -97,6 +102,8 @@ void HeadlessApplication::Run() { void HeadlessApplication::Loop(int dt) { env.counter.EnterFrame(); + HandleEvents(); + if (!HasState()) return; Update(dt); CommitStates(); if (!HasState()) return; @@ -302,13 +309,18 @@ Assets::Assets(const AssetLoader &loader) namespace { -CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}); -StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }); -CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}); +CuboidBounds block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}); +StairBounds stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }); +CuboidBounds slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}); } -void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry ®, TextureIndex &tex_index) const { +void AssetLoader::LoadBlockTypes( + const string &set_name, + BlockTypeRegistry ®, + ResourceIndex &tex_index, + const ShapeRegistry &shapes +) const { string full = data + set_name + ".types"; std::ifstream file(full); if (!file) { @@ -333,9 +345,21 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry type.visible = in.GetBool(); } else if (name == "texture") { in.ReadString(tex_name); - type.texture = tex_index.GetID(tex_name); - } else if (name == "color") { - in.ReadVec(type.color); + type.textures.push_back(tex_index.GetID(tex_name)); + } else if (name == "textures") { + in.Skip(Token::BRACKET_OPEN); + while (in.Peek().type != Token::BRACKET_CLOSE) { + in.ReadString(tex_name); + type.textures.push_back(tex_index.GetID(tex_name)); + if (in.Peek().type == Token::COMMA) { + in.Skip(Token::COMMA); + } + } + in.Skip(Token::BRACKET_CLOSE); + } else if (name == "rgb_mod") { + in.ReadVec(type.rgb_mod); + } else if (name == "hsl_mod") { + in.ReadVec(type.hsl_mod); } else if (name == "outline") { in.ReadVec(type.outline_color); } else if (name == "label") { @@ -348,22 +372,42 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry type.collision = in.GetBool(); } else if (name == "collide_block") { type.collide_block = in.GetBool(); + } else if (name == "generate") { + type.generate = in.GetBool(); + } else if (name == "min_solidity") { + type.min_solidity = in.GetFloat(); + } else if (name == "mid_solidity") { + type.mid_solidity = in.GetFloat(); + } else if (name == "max_solidity") { + type.max_solidity = in.GetFloat(); + } else if (name == "min_humidity") { + type.min_humidity = in.GetFloat(); + } else if (name == "mid_humidity") { + type.mid_humidity = in.GetFloat(); + } else if (name == "max_humidity") { + type.max_humidity = in.GetFloat(); + } else if (name == "min_temperature") { + type.min_temperature = in.GetFloat(); + } else if (name == "mid_temperature") { + type.mid_temperature = in.GetFloat(); + } else if (name == "max_temperature") { + type.max_temperature = in.GetFloat(); + } else if (name == "min_richness") { + type.min_richness = in.GetFloat(); + } else if (name == "mid_richness") { + type.mid_richness = in.GetFloat(); + } else if (name == "max_richness") { + type.max_richness = in.GetFloat(); + } else if (name == "commonness") { + type.commonness = in.GetFloat(); } else if (name == "shape") { in.ReadIdentifier(shape_name); - if (shape_name == "block") { - type.shape = &block_shape; - type.fill = { true, true, true, true, true, true }; - } else if (shape_name == "slab") { - type.shape = &slab_shape; - type.fill = { false, true, false, false, false, false }; - } else if (shape_name == "stair") { - type.shape = &stair_shape; - type.fill = { false, true, false, false, false, true }; - } else { - throw runtime_error("unknown block shape: " + shape_name); - } + type.shape = &shapes.Get(shape_name); } else { - throw runtime_error("unknown block property: " + name); + std::cerr << "warning: unknown block type property " << name << std::endl; + while (in.Peek().type != Token::SEMICOLON) { + in.Next(); + } } in.Skip(Token::SEMICOLON); } @@ -374,11 +418,138 @@ void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry } } +CubeMap AssetLoader::LoadCubeMap(const string &name) const { + string full = textures + name; + string right = full + "-right.png"; + string left = full + "-left.png"; + string top = full + "-top.png"; + string bottom = full + "-bottom.png"; + string back = full + "-back.png"; + string front = full + "-front.png"; + + CubeMap cm; + cm.Bind(); + SDL_Surface *srf; + + if (!(srf = IMG_Load(right.c_str()))) throw SDLError("IMG_Load"); + try { + cm.Data(CubeMap::RIGHT, *srf); + } catch (...) { + SDL_FreeSurface(srf); + throw; + } + SDL_FreeSurface(srf); + + if (!(srf = IMG_Load(left.c_str()))) throw SDLError("IMG_Load"); + try { + cm.Data(CubeMap::LEFT, *srf); + } catch (...) { + SDL_FreeSurface(srf); + throw; + } + SDL_FreeSurface(srf); + + if (!(srf = IMG_Load(top.c_str()))) throw SDLError("IMG_Load"); + try { + cm.Data(CubeMap::TOP, *srf); + } catch (...) { + SDL_FreeSurface(srf); + throw; + } + SDL_FreeSurface(srf); + + if (!(srf = IMG_Load(bottom.c_str()))) throw SDLError("IMG_Load"); + try { + cm.Data(CubeMap::BOTTOM, *srf); + } catch (...) { + SDL_FreeSurface(srf); + throw; + } + SDL_FreeSurface(srf); + + if (!(srf = IMG_Load(back.c_str()))) throw SDLError("IMG_Load"); + try { + cm.Data(CubeMap::BACK, *srf); + } catch (...) { + SDL_FreeSurface(srf); + throw; + } + SDL_FreeSurface(srf); + + if (!(srf = IMG_Load(front.c_str()))) throw SDLError("IMG_Load"); + try { + cm.Data(CubeMap::FRONT, *srf); + } catch (...) { + SDL_FreeSurface(srf); + throw; + } + SDL_FreeSurface(srf); + + cm.FilterNearest(); + cm.WrapEdge(); + + return cm; +} + Font AssetLoader::LoadFont(const string &name, int size) const { string full = fonts + name + ".ttf"; return Font(full.c_str(), size); } +void AssetLoader::LoadModels( + const string &set_name, + ModelRegistry &models, + ResourceIndex &tex_index, + const ShapeRegistry &shapes +) const { + string full = data + set_name + ".models"; + std::ifstream file(full); + if (!file) { + throw std::runtime_error("failed to open model file " + full); + } + TokenStreamReader in(file); + string model_name; + string prop_name; + while (in.HasMore()) { + in.ReadIdentifier(model_name); + in.Skip(Token::EQUALS); + in.Skip(Token::ANGLE_BRACKET_OPEN); + Model &model = models.Add(model_name); + while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) { + in.ReadIdentifier(prop_name); + in.Skip(Token::EQUALS); + if (prop_name == "root") { + model.RootPart().Read(in, tex_index, shapes); + } else { + while (in.HasMore() && in.Peek().type != Token::SEMICOLON) { + in.Next(); + } + } + in.Skip(Token::SEMICOLON); + } + model.Enumerate(); + in.Skip(Token::ANGLE_BRACKET_CLOSE); + in.Skip(Token::SEMICOLON); + } +} + +void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const { + string full = data + set_name + ".shapes"; + std::ifstream file(full); + if (!file) { + throw std::runtime_error("failed to open shape file " + full); + } + TokenStreamReader in(file); + string shape_name; + while (in.HasMore()) { + in.ReadIdentifier(shape_name); + in.Skip(Token::EQUALS); + Shape &shape = shapes.Add(shape_name); + shape.Read(in); + in.Skip(Token::SEMICOLON); + } +} + Sound AssetLoader::LoadSound(const string &name) const { string full = sounds + name + ".wav"; return Sound(full.c_str()); @@ -413,7 +584,7 @@ void AssetLoader::LoadTexture(const string &name, ArrayTexture &tex, int layer) SDL_FreeSurface(srf); } -void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const { +void AssetLoader::LoadTextures(const ResourceIndex &index, ArrayTexture &tex) const { // TODO: where the hell should that size come from? tex.Reserve(16, 16, index.Size(), Format()); for (const auto &entry : index.Entries()) { @@ -422,22 +593,6 @@ void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) con } -TextureIndex::TextureIndex() -: id_map() { - -} - -int TextureIndex::GetID(const string &name) { - auto entry = id_map.find(name); - if (entry == id_map.end()) { - auto result = id_map.emplace(name, Size()); - return result.first->second; - } else { - return entry->second; - } -} - - void FrameCounter::EnterFrame() noexcept { last_enter = SDL_GetTicks(); last_tick = last_enter;