X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fstates.cpp;h=5e3642b6bb4433cd7073df99daa22c9f163641d9;hb=e35e0c2da8e86fc15cde78ab94c7d7273bd185c3;hp=cbb2309581f05d35f0babf00374b0b97729ccaf0;hpb=0e061ce526fe46dd3e894223e5d646eb2e30f826;p=blobs.git diff --git a/src/app/states.cpp b/src/app/states.cpp index cbb2309..5e3642b 100644 --- a/src/app/states.cpp +++ b/src/app/states.cpp @@ -1,5 +1,6 @@ #include "MasterState.hpp" +#include "Application.hpp" #include "../creature/Creature.hpp" #include "../graphics/Viewport.hpp" #include "../math/const.hpp" @@ -10,6 +11,9 @@ #include +#include +#include + namespace blobs { namespace app { @@ -23,12 +27,17 @@ MasterState::MasterState(Assets &assets, world::Simulation &sim) noexcept , cam_tgt_dist(5.0) , cam_orient(PI * 0.375, PI * 0.25, 0.0) , cam_dragging(false) +, bp(assets) , cp(assets) , rp(sim) , tp(sim) , remain(0) , thirds(0) , paused(false) { + bp.ZIndex(10.0f); + cp.ZIndex(20.0f); + rp.ZIndex(30.0f); + tp.ZIndex(40.0f); } MasterState::~MasterState() noexcept { @@ -88,6 +97,8 @@ int MasterState::FrameMS() const noexcept { void MasterState::OnKeyDown(const SDL_KeyboardEvent &e) { if (e.keysym.sym == SDLK_p) { paused = !paused; + } else if (e.keysym.sym == SDLK_F1) { + rp.Toggle(); } } @@ -99,7 +110,44 @@ void MasterState::OnMouseDown(const SDL_MouseButtonEvent &e) { } void MasterState::OnMouseUp(const SDL_MouseButtonEvent &e) { - if (e.button == SDL_BUTTON_RIGHT) { + if (e.button == SDL_BUTTON_LEFT) { + glm::dmat4 inverse(glm::inverse(cam.Projection() * cam.View())); + math::Ray ray(inverse * App().GetViewport().ShootPixel(e.x, e.y)); + + creature::Creature *closest_creature = nullptr; + double closest_dist = std::numeric_limits::infinity(); + for (creature::Creature *c : sim.LiveCreatures()) { + glm::dvec3 normal(0.0); + double dist = 0.0; + if (Intersect(ray, c->CollisionBounds(), glm::dmat4(cam.Model(c->GetSituation().GetPlanet())) * c->CollisionTransform(), normal, dist) + && dist < closest_dist) { + closest_creature = c; + closest_dist = dist; + } + } + + world::Body *closest_body = nullptr; + for (world::Body *b : sim.Bodies()) { + glm::dvec3 normal(0.0); + double dist = 0.0; + if (Intersect(ray, glm::dmat4(cam.Model(*b)) * b->CollisionBounds(), normal, dist) && dist < closest_dist) { + closest_creature = nullptr; + closest_body = b; + closest_dist = dist; + } + } + + if (closest_creature) { + cp.Show(*closest_creature); + bp.Hide(); + } else if (closest_body) { + bp.Show(*closest_body); + cp.Hide(); + } else { + cp.Hide(); + bp.Hide(); + } + } else if (e.button == SDL_BUTTON_RIGHT) { SDL_SetRelativeMouseMode(SDL_FALSE); cam_dragging = false; } @@ -119,7 +167,11 @@ void MasterState::OnMouseWheel(const SDL_MouseWheelEvent &e) { constexpr double zoom_scale = -1.0; constexpr double zoom_base = 1.125; cam_orient.z = glm::clamp(cam_orient.z + double(e.x) * roll_scale, PI * -0.5, PI * 0.5); - cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale)); + if (cp.Shown()) { + cam_tgt_dist = std::max(cp.GetCreature().Size() * 2.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale)); + } else { + cam_tgt_dist = std::max(1.0, cam_tgt_dist * std::pow(zoom_base, double(e.y) * zoom_scale)); + } } void MasterState::OnRender(graphics::Viewport &viewport) { @@ -137,12 +189,10 @@ void MasterState::OnRender(graphics::Viewport &viewport) { for (auto sun : sim.Suns()) { // TODO: source sun's light color and strength glm::vec3 pos(cam.View() * cam.Model(*sun)[3]); - glm::vec3 col(1.0f, 1.0f, 1.0f); - float str = 1.0e6f; assets.shaders.planet_surface.Activate(); - assets.shaders.planet_surface.SetLight(num_lights, pos, col, str); + assets.shaders.planet_surface.SetLight(num_lights, pos, sun->Color(), sun->Luminosity()); assets.shaders.creature_skin.Activate(); - assets.shaders.creature_skin.SetLight(num_lights, pos, col, str); + assets.shaders.creature_skin.SetLight(num_lights, pos, sun->Color(), sun->Luminosity()); ++num_lights; if (num_lights >= graphics::PlanetSurface::MAX_LIGHTS || num_lights >= graphics::CreatureSkin::MAX_LIGHTS) { break; @@ -179,7 +229,7 @@ void MasterState::OnRender(graphics::Viewport &viewport) { double sun_radius = sun->Radius(); assets.shaders.sun_surface.SetM( cam.Model(*sun) * glm::scale(glm::vec3(sun_radius, sun_radius, sun_radius))); - assets.shaders.sun_surface.SetLight(glm::vec3(1.0f, 1.0f, 1.0f), 1.0e6f); + assets.shaders.sun_surface.SetLight(sun->Color(), sun->Luminosity()); assets.shaders.sun_surface.Draw(); } @@ -194,6 +244,7 @@ void MasterState::OnRender(graphics::Viewport &viewport) { } viewport.ClearDepth(); + bp.Draw(viewport); cp.Draw(viewport); rp.Draw(viewport); tp.Draw(viewport);