X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp%2Fstates.cpp;h=d1e092e70a8589dc70387d9d72793b7868e461ef;hb=e0180e01f4c659c97973f585fea5eb3344254ce0;hp=75d9fcf638cd4d7ae8258ad8757cc8f83d9975b1;hpb=fd08d1defb5c42d2847a9001e1921898e3d526bf;p=blobs.git diff --git a/src/app/states.cpp b/src/app/states.cpp index 75d9fcf..d1e092e 100644 --- a/src/app/states.cpp +++ b/src/app/states.cpp @@ -70,6 +70,16 @@ void MasterState::OnKeyDown(const SDL_KeyboardEvent &e) { } void MasterState::OnRender(graphics::Viewport &viewport) { + if (cp.Shown()) { + cam.TopDown(cp.GetCreature(), 10.0f); + assets.shaders.planet_surface.Activate(); + assets.shaders.planet_surface.SetV(cam.View()); + assets.shaders.sun_surface.Activate(); + assets.shaders.sun_surface.SetV(cam.View()); + assets.shaders.creature_skin.Activate(); + assets.shaders.creature_skin.SetV(cam.View()); + } + int num_lights = 0; for (auto sun : sim.Suns()) { // TODO: source sun's light color and strength @@ -124,8 +134,8 @@ void MasterState::OnRender(graphics::Viewport &viewport) { assets.shaders.creature_skin.SetTexture(assets.textures.skins); // TODO: extend to nearby bodies as well for (auto c : cam.Reference().Creatures()) { - assets.shaders.creature_skin.SetM(cam.Model(c->GetBody()) * glm::mat4(c->LocalTransform())); - c->Draw(assets, viewport); + assets.shaders.creature_skin.SetM(cam.Model(cam.Reference()) * glm::mat4(c->LocalTransform())); + c->Draw(viewport); } viewport.ClearDepth();