X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=051a5f0f0975944af4059cc5c06496b8f97a128a;hb=49c81f76b80e0de99ca57db49510eb5e3385e1d1;hp=7ecbb744ac65ce5be365e8548fac7ef13788a275;hpb=e1e349bb6035463529bc341c472987d229e1cdca;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 7ecbb74..051a5f0 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -7,9 +7,9 @@ namespace { constexpr GLfloat vtx_coords[] = { - -1.0f, -1.0f, -5.0f, - 1.0f, -1.0f, -5.0f, - 0.0f, 1.0f, -5.0f, + -1.0f, -1.0f, 0.0f, + 1.0f, -1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, }; } @@ -24,10 +24,20 @@ Application::Application() , ctx(window.CreateContext()) , init_glew() , program() +, move_velocity(0.001f) +, pitch_sensitivity(-0.0025f) +, yaw_sensitivity(-0.001f) , cam() +, model() , vtx_buf(0) , mvp_handle(0) -, running(false) { +, running(false) +, front(false) +, back(false) +, left(false) +, right(false) +, up(false) +, down(false) { GLContext::EnableVSync(); program.LoadShader( GL_VERTEX_SHADER, @@ -61,6 +71,9 @@ Application::Application() glBindBuffer(GL_ARRAY_BUFFER, vtx_buf); glBufferData(GL_ARRAY_BUFFER, sizeof(vtx_coords), vtx_coords, GL_STATIC_DRAW); + model.Position(glm::vec3(0, 0, -4)); + cam.Position(glm::vec3(0, 0, 4)); + mvp_handle = program.UniformLocation("MVP"); glClearColor(0.0, 0.0, 0.0, 1.0); @@ -74,6 +87,7 @@ Application::~Application() { void Application::Run() { running = true; Uint32 last = SDL_GetTicks(); + window.GrabMouse(); while (running) { Uint32 now = SDL_GetTicks(); int delta = now - last; @@ -84,6 +98,7 @@ void Application::Run() { void Application::Loop(int dt) { HandleEvents(); + Update(dt); Render(); } @@ -92,6 +107,33 @@ void Application::HandleEvents() { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { + case SDL_KEYDOWN: + case SDL_KEYUP: + switch (event.key.keysym.sym) { + case SDLK_w: + front = event.key.state == SDL_PRESSED; + break; + case SDLK_s: + back = event.key.state == SDL_PRESSED; + break; + case SDLK_a: + left = event.key.state == SDL_PRESSED; + break; + case SDLK_d: + right = event.key.state == SDL_PRESSED; + break; + case SDLK_q: + up = event.key.state == SDL_PRESSED; + break; + case SDLK_e: + down = event.key.state == SDL_PRESSED; + break; + } + break; + case SDL_MOUSEMOTION: + cam.RotateYaw(event.motion.xrel * yaw_sensitivity); + cam.RotatePitch(event.motion.yrel * pitch_sensitivity); + break; case SDL_QUIT: running = false; break; @@ -110,13 +152,35 @@ void Application::HandleEvents() { } } +void Application::Update(int dt) { + glm::vec3 vel; + if (right && !left) { + vel.x = move_velocity; + } else if (left && !right) { + vel.x = -move_velocity; + } + if (up && !down) { + vel.y = move_velocity; + } else if (down && !up) { + vel.y = -move_velocity; + } + if (back && !front) { + vel.z = move_velocity; + } else if (front && !back) { + vel.z = -move_velocity; + } + cam.Velocity(vel); + + cam.Update(dt); + model.Update(dt); +} + void Application::Render() { glClear(GL_COLOR_BUFFER_BIT); program.Use(); - glm::mat4 model(1.0f); // identity: no transformation - glm::mat4 mvp(cam.MakeMVP(model)); + glm::mat4 mvp(cam.MakeMVP(model.Transform())); glUniformMatrix4fv(mvp_handle, 1, GL_FALSE, &mvp[0][0]); glEnableVertexAttribArray(0);