X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=10a72b8e89e698f2abf52164df4bc91a6b164c96;hb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;hp=8c0793dfc123b4ab0f14bafd806aafc8c118f09e;hpb=df75211841f870ca42c3b8bbc422ee43a517e766;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 8c0793d..10a72b8 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -16,22 +16,14 @@ Application::Application() , ctx(window.CreateContext()) , init_glew() , program() -, move_velocity(0.003f) -, pitch_sensitivity(-0.0025f) -, yaw_sensitivity(-0.001f) , cam() , hud() , world() +, controller(world.Player()) , outline() , outline_visible(false) , outline_transform(1.0f) , running(false) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) , place(false) , remove(false) , pick(false) @@ -43,9 +35,8 @@ Application::Application() glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); - world.Generate(); + world.Generate({ -4, -4, -4 }, { 5, 5, 5}); - cam.Position(glm::vec3(0, 4, 4)); hud.Viewport(960, 600); hud.Display(*world.BlockTypes()[place_id]); @@ -78,28 +69,7 @@ void Application::HandleEvents() { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: - switch (event.key.keysym.sym) { - case SDLK_w: - front = event.key.state == SDL_PRESSED; - break; - case SDLK_s: - back = event.key.state == SDL_PRESSED; - break; - case SDLK_a: - left = event.key.state == SDL_PRESSED; - break; - case SDLK_d: - right = event.key.state == SDL_PRESSED; - break; - case SDLK_q: - case SDLK_SPACE: - up = event.key.state == SDL_PRESSED; - break; - case SDLK_e: - case SDLK_LSHIFT: - down = event.key.state == SDL_PRESSED; - break; - } + controller.HandleKeyboard(event.key); break; case SDL_MOUSEBUTTONDOWN: if (event.button.button == 1) { @@ -114,8 +84,7 @@ void Application::HandleEvents() { } break; case SDL_MOUSEMOTION: - cam.RotateYaw(event.motion.xrel * yaw_sensitivity); - cam.RotatePitch(event.motion.yrel * pitch_sensitivity); + controller.HandleMouse(event.motion); break; case SDL_QUIT: running = false; @@ -137,27 +106,10 @@ void Application::HandleEvents() { } void Application::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = move_velocity; - } else if (left && !right) { - vel.x = -move_velocity; - } - if (up && !down) { - vel.y = move_velocity; - } else if (down && !up) { - vel.y = -move_velocity; - } - if (back && !front) { - vel.z = move_velocity; - } else if (front && !back) { - vel.z = -move_velocity; - } - cam.OrientationVelocity(vel); + controller.Update(dt); + world.Update(dt); - cam.Update(dt); - - Ray aim = cam.Aim(); + Ray aim = controller.Aim(); Chunk *chunk; int blkid; float dist; @@ -167,7 +119,7 @@ void Application::Update(int dt) { outline_visible = true; outline.Clear(); chunk->BlockAt(blkid).type->FillOutlineModel(outline); - outline_transform = glm::translate(chunk->Transform(), pos); + outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos); outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f)); } else { outline_visible = false; @@ -193,7 +145,7 @@ void Application::Update(int dt) { glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal; if (!Chunk::InBounds(next_pos)) { mod_chunk = &world.Next(*chunk, normal); - next_pos -= normal * Chunk::Extent(); + next_pos -= normal * glm::vec3(Chunk::Extent()); } mod_chunk->BlockAt(next_pos).type = world.BlockTypes()[place_id]; mod_chunk->Invalidate(); @@ -207,13 +159,8 @@ void Application::Render() { program.Activate(); - program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); - program.SetVP(cam.View(), cam.Projection()); - - for (Chunk &chunk : world.LoadedChunks()) { - program.SetM(chunk.Transform()); - chunk.Draw(); - } + program.SetProjection(cam.Projection()); + world.Render(program); if (outline_visible) { program.SetM(outline_transform);