X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=8c0793dfc123b4ab0f14bafd806aafc8c118f09e;hb=df75211841f870ca42c3b8bbc422ee43a517e766;hp=5463f7f61c65f560eaf3cd4f2911da862e15be67;hpb=e7a968ef0ae496d1d45d63a25df59db31f9b966f;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 5463f7f..8c0793d 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -20,6 +20,7 @@ Application::Application() , pitch_sensitivity(-0.0025f) , yaw_sensitivity(-0.001f) , cam() +, hud() , world() , outline() , outline_visible(false) @@ -42,10 +43,12 @@ Application::Application() glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); - cam.Position(glm::vec3(0, 4, 4)); - world.Generate(); + cam.Position(glm::vec3(0, 4, 4)); + hud.Viewport(960, 600); + hud.Display(*world.BlockTypes()[place_id]); + glClearColor(0.0, 0.0, 0.0, 1.0); } @@ -89,9 +92,11 @@ void Application::HandleEvents() { right = event.key.state == SDL_PRESSED; break; case SDLK_q: + case SDLK_SPACE: up = event.key.state == SDL_PRESSED; break; case SDLK_e: + case SDLK_LSHIFT: down = event.key.state == SDL_PRESSED; break; } @@ -119,6 +124,7 @@ void Application::HandleEvents() { switch (event.window.event) { case SDL_WINDOWEVENT_RESIZED: cam.Viewport(event.window.data1, event.window.data2); + hud.Viewport(event.window.data1, event.window.data2); break; default: break; @@ -159,8 +165,10 @@ void Application::Update(int dt) { if (world.Intersection(aim, glm::mat4(1.0f), &chunk, &blkid, &dist, &normal)) { glm::vec3 pos = Chunk::ToCoords(blkid); outline_visible = true; + outline.Clear(); chunk->BlockAt(blkid).type->FillOutlineModel(outline); outline_transform = glm::translate(chunk->Transform(), pos); + outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f)); } else { outline_visible = false; } @@ -168,6 +176,7 @@ void Application::Update(int dt) { if (pick) { if (chunk) { place_id = chunk->BlockAt(blkid).type->id; + hud.Display(*world.BlockTypes()[place_id]); } pick = false; } @@ -198,6 +207,7 @@ void Application::Render() { program.Activate(); + program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); program.SetVP(cam.View(), cam.Projection()); for (Chunk &chunk : world.LoadedChunks()) { @@ -210,6 +220,8 @@ void Application::Render() { outline.Draw(); } + hud.Render(program); + window.Flip(); }