X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=9580d33560024171ab9db84e957777b697f2c970;hb=8acc3f990f1a5ee00471f72c150b407164149f2d;hp=539858f58df74ba0adc865adda884169bcbd94f9;hpb=bea14b67ae4e5705965f3cc6422410a25f38ef9e;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 539858f..9580d33 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -19,6 +19,7 @@ Application::Application() , cam() , hud() , world() +, controller(world.Player()) , outline() , outline_visible(false) , outline_transform(1.0f) @@ -68,7 +69,7 @@ void Application::HandleEvents() { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: - world.Controller().HandleKeyboard(event.key); + controller.HandleKeyboard(event.key); break; case SDL_MOUSEBUTTONDOWN: if (event.button.button == 1) { @@ -83,7 +84,7 @@ void Application::HandleEvents() { } break; case SDL_MOUSEMOTION: - world.Controller().HandleMouse(event.motion); + controller.HandleMouse(event.motion); break; case SDL_QUIT: running = false; @@ -105,9 +106,10 @@ void Application::HandleEvents() { } void Application::Update(int dt) { + controller.Update(dt); world.Update(dt); - Ray aim = world.Controller().Aim(); + Ray aim = controller.Aim(); Chunk *chunk; int blkid; float dist; @@ -116,8 +118,8 @@ void Application::Update(int dt) { glm::vec3 pos = Chunk::ToCoords(blkid); outline_visible = true; outline.Clear(); - chunk->BlockAt(blkid).type->FillOutlineModel(outline); - outline_transform = glm::translate(chunk->Transform(), pos); + chunk->Type(chunk->BlockAt(blkid)).FillOutlineModel(outline); + outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos); outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f)); } else { outline_visible = false; @@ -125,14 +127,14 @@ void Application::Update(int dt) { if (pick) { if (chunk) { - place_id = chunk->BlockAt(blkid).type->id; + place_id = chunk->BlockAt(blkid).type; hud.Display(*world.BlockTypes()[place_id]); } pick = false; } if (remove) { if (chunk) { - chunk->BlockAt(blkid).type = world.BlockTypes()[remove_id]; + chunk->BlockAt(blkid).type = remove_id; chunk->Invalidate(); } remove = false; @@ -143,9 +145,9 @@ void Application::Update(int dt) { glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal; if (!Chunk::InBounds(next_pos)) { mod_chunk = &world.Next(*chunk, normal); - next_pos -= normal * Chunk::Extent(); + next_pos -= normal * glm::vec3(Chunk::Extent()); } - mod_chunk->BlockAt(next_pos).type = world.BlockTypes()[place_id]; + mod_chunk->BlockAt(next_pos).type = place_id; mod_chunk->Invalidate(); } place = false;