X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=9580d33560024171ab9db84e957777b697f2c970;hb=8acc3f990f1a5ee00471f72c150b407164149f2d;hp=798355d61e9f6eb054ac640c4cb52af4b57767d9;hpb=41e0223ec090142bf03066f4f5fc1f5005095072;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 798355d..9580d33 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -16,22 +16,14 @@ Application::Application() , ctx(window.CreateContext()) , init_glew() , program() -, move_velocity(0.003f) -, pitch_sensitivity(-0.0025f) -, yaw_sensitivity(-0.001f) , cam() , hud() , world() +, controller(world.Player()) , outline() , outline_visible(false) , outline_transform(1.0f) , running(false) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) , place(false) , remove(false) , pick(false) @@ -43,9 +35,8 @@ Application::Application() glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); - world.Generate(); + world.Generate({ -4, -4, -4 }, { 5, 5, 5}); - cam.Position(glm::vec3(0, 4, 4)); hud.Viewport(960, 600); hud.Display(*world.BlockTypes()[place_id]); @@ -78,28 +69,7 @@ void Application::HandleEvents() { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: - switch (event.key.keysym.sym) { - case SDLK_w: - front = event.key.state == SDL_PRESSED; - break; - case SDLK_s: - back = event.key.state == SDL_PRESSED; - break; - case SDLK_a: - left = event.key.state == SDL_PRESSED; - break; - case SDLK_d: - right = event.key.state == SDL_PRESSED; - break; - case SDLK_q: - case SDLK_SPACE: - up = event.key.state == SDL_PRESSED; - break; - case SDLK_e: - case SDLK_LSHIFT: - down = event.key.state == SDL_PRESSED; - break; - } + controller.HandleKeyboard(event.key); break; case SDL_MOUSEBUTTONDOWN: if (event.button.button == 1) { @@ -114,8 +84,7 @@ void Application::HandleEvents() { } break; case SDL_MOUSEMOTION: - cam.RotateYaw(event.motion.xrel * yaw_sensitivity); - cam.RotatePitch(event.motion.yrel * pitch_sensitivity); + controller.HandleMouse(event.motion); break; case SDL_QUIT: running = false; @@ -137,27 +106,10 @@ void Application::HandleEvents() { } void Application::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = move_velocity; - } else if (left && !right) { - vel.x = -move_velocity; - } - if (up && !down) { - vel.y = move_velocity; - } else if (down && !up) { - vel.y = -move_velocity; - } - if (back && !front) { - vel.z = move_velocity; - } else if (front && !back) { - vel.z = -move_velocity; - } - cam.OrientationVelocity(vel); + controller.Update(dt); + world.Update(dt); - cam.Update(dt); - - Ray aim = cam.Aim(); + Ray aim = controller.Aim(); Chunk *chunk; int blkid; float dist; @@ -166,22 +118,23 @@ void Application::Update(int dt) { glm::vec3 pos = Chunk::ToCoords(blkid); outline_visible = true; outline.Clear(); - chunk->BlockAt(blkid).type->FillOutlineModel(outline); - outline_transform = glm::translate(chunk->Transform(), pos); + chunk->Type(chunk->BlockAt(blkid)).FillOutlineModel(outline); + outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos); + outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f)); } else { outline_visible = false; } if (pick) { if (chunk) { - place_id = chunk->BlockAt(blkid).type->id; + place_id = chunk->BlockAt(blkid).type; hud.Display(*world.BlockTypes()[place_id]); } pick = false; } if (remove) { if (chunk) { - chunk->BlockAt(blkid).type = world.BlockTypes()[remove_id]; + chunk->BlockAt(blkid).type = remove_id; chunk->Invalidate(); } remove = false; @@ -192,9 +145,9 @@ void Application::Update(int dt) { glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal; if (!Chunk::InBounds(next_pos)) { mod_chunk = &world.Next(*chunk, normal); - next_pos -= normal * Chunk::Extent(); + next_pos -= normal * glm::vec3(Chunk::Extent()); } - mod_chunk->BlockAt(next_pos).type = world.BlockTypes()[place_id]; + mod_chunk->BlockAt(next_pos).type = place_id; mod_chunk->Invalidate(); } place = false; @@ -206,13 +159,8 @@ void Application::Render() { program.Activate(); - program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); - program.SetVP(cam.View(), cam.Projection()); - - for (Chunk &chunk : world.LoadedChunks()) { - program.SetM(chunk.Transform()); - chunk.Draw(); - } + program.SetProjection(cam.Projection()); + world.Render(program); if (outline_visible) { program.SetM(outline_transform);