X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=c418660ec48d209be4fef8ba2074c3aa1bb192ee;hb=2d8c7c015478a4528c0909f11d43998b1393948d;hp=70c45d478c7284ffdf42866ed6900049c082771d;hpb=4d0ef1687987a0801469c7262f81efd36636605a;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index 70c45d4..c418660 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -22,6 +22,9 @@ Application::Application() , blockType() , cam() , chunk() +, outline() +, outline_visible(false) +, outline_transform(1.0f) , light_position(17.0f, 17.0f, 17.0f) , light_color(1.0f, 1.0f, 1.0f) , light_power(250.0f) @@ -132,6 +135,23 @@ Application::Application() chunk.BlockAt(glm::vec3(2, 2, 1)) = Block(blockType[2]); chunk.Invalidate(); + outline.vertices = std::vector({ + { 0.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f }, + { 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 0.0f }, + { 1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, + { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 1.0f }, + { 1.0f, 1.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, + { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 1.0f }, + { 0.0f, 0.0f, 1.0f }, { 1.0f, 0.0f, 1.0f }, + { 1.0f, 0.0f, 1.0f }, { 1.0f, 1.0f, 1.0f }, + { 1.0f, 1.0f, 1.0f }, { 0.0f, 1.0f, 1.0f }, + { 0.0f, 1.0f, 1.0f }, { 0.0f, 0.0f, 1.0f }, + }); + outline.colors.resize(24, { -1, -1, -1 }); + outline.Invalidate(); + m_handle = program.UniformLocation("M"); v_handle = program.UniformLocation("V"); mv_handle = program.UniformLocation("MV"); @@ -242,10 +262,10 @@ void Application::Update(int dt) { float dist; if (chunk.Intersection(aim, glm::mat4(1.0f), &blkid, &dist)) { glm::vec3 pos = Chunk::ToCoords(blkid); - std::cout << "pointing at: <" << pos.x << ", " << pos.y << ", " << pos.z << ">, " - "distance: " << dist << std::endl; + outline_visible = true; + outline_transform = glm::translate(glm::mat4(1.0f), pos); } else { - std::cout << "pointing at: nothing" << std::endl; + outline_visible = false; } } @@ -266,6 +286,14 @@ void Application::Render() { glUniform1f(light_power_handle, light_power); chunk.Draw(); + if (outline_visible) { + mv = cam.View() * outline_transform; + mvp = cam.MakeMVP(outline_transform); + glUniformMatrix4fv(m_handle, 1, GL_FALSE, &m[0][0]); + glUniformMatrix4fv(mv_handle, 1, GL_FALSE, &mv[0][0]); + glUniformMatrix4fv(mvp_handle, 1, GL_FALSE, &mvp[0][0]); + outline.Draw(); + } window.Flip(); }