X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.cpp;h=cfb16822897a01027da39d62c3624da6fe7fd52b;hb=46509f82dcea114b004c53a7f3a9608f2518077f;hp=e8f92689f2fe8cc4cda80cc987baf0aa79b89819;hpb=66d7cf56cfbb565dd4700d94e5f338a39a40edeb;p=blank.git diff --git a/src/app.cpp b/src/app.cpp index e8f9268..cfb1682 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -1,7 +1,5 @@ #include "app.hpp" -#include "geometry.hpp" - #include #include @@ -16,37 +14,50 @@ Application::Application() , ctx(window.CreateContext()) , init_glew() , program() -, move_velocity(0.003f) -, pitch_sensitivity(-0.0025f) -, yaw_sensitivity(-0.001f) , cam() , world() -, outline() -, outline_visible(false) -, outline_transform(1.0f) -, running(false) -, front(false) -, back(false) -, left(false) -, right(false) -, up(false) -, down(false) -, place(false) -, remove(false) -, pick(false) -, remove_id(0) -, place_id(1) { +, interface(world) +, test_controller(MakeTestEntity(world)) +, running(false) { GLContext::EnableVSync(); - GLuint VertexArrayID; - glGenVertexArrays(1, &VertexArrayID); - glBindVertexArray(VertexArrayID); + glClearColor(0.0, 0.0, 0.0, 1.0); +} - cam.Position(glm::vec3(0, 4, 4)); +Entity &Application::MakeTestEntity(World &world) { + Entity &e = world.AddEntity(); + e.Position({ 0.0f, 0.0f, 0.0f }); + e.SetShape(world.BlockTypes()[1]->shape, { 1.0f, 1.0f, 0.0f }); + e.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); + return e; +} - world.Generate(); - glClearColor(0.0, 0.0, 0.0, 1.0); +void Application::RunN(size_t n) { + Uint32 last = SDL_GetTicks(); + for (size_t i = 0; i < n; ++i) { + Uint32 now = SDL_GetTicks(); + int delta = now - last; + Loop(delta); + last = now; + } +} + +void Application::RunT(size_t t) { + Uint32 last = SDL_GetTicks(); + Uint32 finish = last + t; + while (last < finish) { + Uint32 now = SDL_GetTicks(); + int delta = now - last; + Loop(delta); + last = now; + } +} + +void Application::RunS(size_t n, size_t t) { + for (size_t i = 0; i < n; ++i) { + Loop(t); + } } @@ -75,54 +86,34 @@ void Application::HandleEvents() { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: - switch (event.key.keysym.sym) { - case SDLK_w: - front = event.key.state == SDL_PRESSED; - break; - case SDLK_s: - back = event.key.state == SDL_PRESSED; - break; - case SDLK_a: - left = event.key.state == SDL_PRESSED; - break; - case SDLK_d: - right = event.key.state == SDL_PRESSED; - break; - case SDLK_q: - case SDLK_SPACE: - up = event.key.state == SDL_PRESSED; - break; - case SDLK_e: - case SDLK_LSHIFT: - down = event.key.state == SDL_PRESSED; - break; - } + interface.Handle(event.key); break; case SDL_MOUSEBUTTONDOWN: - if (event.button.button == 1) { - // left - remove = true; - } else if (event.button.button == 2) { - // middle - pick = true; - } else if (event.button.button == 3) { - // right - place = true; - } + interface.Handle(event.button); break; case SDL_MOUSEMOTION: - cam.RotateYaw(event.motion.xrel * yaw_sensitivity); - cam.RotatePitch(event.motion.yrel * pitch_sensitivity); + interface.Handle(event.motion); + break; + case SDL_MOUSEWHEEL: + interface.Handle(event.wheel); break; case SDL_QUIT: running = false; break; case SDL_WINDOWEVENT: switch (event.window.event) { + case SDL_WINDOWEVENT_FOCUS_GAINED: + window.GrabMouse(); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + window.ReleaseMouse(); + break; case SDL_WINDOWEVENT_RESIZED: cam.Viewport(event.window.data1, event.window.data2); + interface.Handle(event.window); break; default: + interface.Handle(event.window); break; } break; @@ -133,67 +124,9 @@ void Application::HandleEvents() { } void Application::Update(int dt) { - glm::vec3 vel; - if (right && !left) { - vel.x = move_velocity; - } else if (left && !right) { - vel.x = -move_velocity; - } - if (up && !down) { - vel.y = move_velocity; - } else if (down && !up) { - vel.y = -move_velocity; - } - if (back && !front) { - vel.z = move_velocity; - } else if (front && !back) { - vel.z = -move_velocity; - } - cam.OrientationVelocity(vel); - - cam.Update(dt); - - Ray aim = cam.Aim(); - Chunk *chunk; - int blkid; - float dist; - glm::vec3 normal; - if (world.Intersection(aim, glm::mat4(1.0f), &chunk, &blkid, &dist, &normal)) { - glm::vec3 pos = Chunk::ToCoords(blkid); - outline_visible = true; - outline.Clear(); - chunk->BlockAt(blkid).type->FillOutlineModel(outline); - outline_transform = glm::translate(chunk->Transform(), pos); - } else { - outline_visible = false; - } - - if (pick) { - if (chunk) { - place_id = chunk->BlockAt(blkid).type->id; - } - pick = false; - } - if (remove) { - if (chunk) { - chunk->BlockAt(blkid).type = world.BlockTypes()[remove_id]; - chunk->Invalidate(); - } - remove = false; - } - if (place) { - if (chunk) { - Chunk *mod_chunk = chunk; - glm::vec3 next_pos = Chunk::ToCoords(blkid) + normal; - if (!Chunk::InBounds(next_pos)) { - mod_chunk = &world.Next(*chunk, normal); - next_pos -= normal * Chunk::Extent(); - } - mod_chunk->BlockAt(next_pos).type = world.BlockTypes()[place_id]; - mod_chunk->Invalidate(); - } - place = false; - } + interface.Update(dt); + test_controller.Update(dt); + world.Update(dt); } void Application::Render() { @@ -201,17 +134,10 @@ void Application::Render() { program.Activate(); - program.SetVP(cam.View(), cam.Projection()); + program.SetProjection(cam.Projection()); + world.Render(program); - for (Chunk &chunk : world.LoadedChunks()) { - program.SetM(chunk.Transform()); - chunk.Draw(); - } - - if (outline_visible) { - program.SetM(outline_transform); - outline.Draw(); - } + interface.Render(program); window.Flip(); }