X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.hpp;h=0b0e64e46681c26d167c5214e2d8193c256ca0eb;hb=cb959294a8271969ddfe411471d7f04e82c4788a;hp=00154039d371cf9236d8b76afe11965ff1d44bdd;hpb=6af76d9e1a6499ebdab405c1d679d24b9e19fded;p=blank.git diff --git a/src/app.hpp b/src/app.hpp index 0015403..0b0e64e 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -6,6 +6,7 @@ #include "camera.hpp" #include "controller.hpp" +#include "hud.hpp" #include "init.hpp" #include "model.hpp" #include "shader.hpp" @@ -36,36 +37,23 @@ private: Window window; GLContext ctx; InitGLEW init_glew; - Program program; - - float move_velocity; - float pitch_sensitivity; - float yaw_sensitivity; - - BlockTypeRegistry blockType; + DirectionalLighting program; Camera cam; - Chunk chunk; - OutlineModel outline; + HUD hud; + World world; + FPSController controller; + OutlineModel outline; bool outline_visible; glm::mat4 outline_transform; - glm::vec3 light_position; - glm::vec3 light_color; - float light_power; - - GLuint m_handle; - GLuint v_handle; - GLuint mv_handle; - GLuint mvp_handle; - GLuint light_position_handle; - GLuint light_color_handle; - GLuint light_power_handle; - bool running; - bool front, back, left, right, up, down; + bool place, remove, pick; + + int remove_id; + int place_id; };