X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.hpp;h=0b0e64e46681c26d167c5214e2d8193c256ca0eb;hb=cb959294a8271969ddfe411471d7f04e82c4788a;hp=f3ee1410f5ee405a29e2a01b25fb2ab091fa4969;hpb=3baab6cca7423d55ea08288d96570b02380b1fe9;p=blank.git diff --git a/src/app.hpp b/src/app.hpp index f3ee141..0b0e64e 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -6,9 +6,11 @@ #include "camera.hpp" #include "controller.hpp" +#include "hud.hpp" #include "init.hpp" #include "model.hpp" #include "shader.hpp" +#include "world.hpp" namespace blank { @@ -17,7 +19,6 @@ class Application { public: Application(); - ~Application(); Application(const Application &) = delete; Application &operator =(const Application &) = delete; @@ -36,31 +37,23 @@ private: Window window; GLContext ctx; InitGLEW init_glew; - Program program; - - float move_velocity; - float pitch_sensitivity; - float yaw_sensitivity; + DirectionalLighting program; Camera cam; - Model model; - FPSController modelCtrl; - - glm::vec3 light_position; - glm::vec3 light_color; - float light_power; + HUD hud; + World world; + FPSController controller; - GLuint m_handle; - GLuint v_handle; - GLuint mv_handle; - GLuint mvp_handle; - GLuint light_position_handle; - GLuint light_color_handle; - GLuint light_power_handle; + OutlineModel outline; + bool outline_visible; + glm::mat4 outline_transform; bool running; - bool front, back, left, right, up, down; + bool place, remove, pick; + + int remove_id; + int place_id; };