X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.hpp;h=1c3c69da31833dd67df43086667369d4922846ed;hb=5700ea3c08ea5e4a5c743f0413b65dc8eebfd220;hp=c5a5098578c306a951c79d0157af6b7ce15c648b;hpb=49c81f76b80e0de99ca57db49510eb5e3385e1d1;p=blank.git diff --git a/src/app.hpp b/src/app.hpp index c5a5098..1c3c69d 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -5,9 +5,11 @@ #include #include "camera.hpp" +#include "controller.hpp" #include "init.hpp" #include "model.hpp" #include "shader.hpp" +#include "world.hpp" namespace blank { @@ -16,7 +18,6 @@ class Application { public: Application(); - ~Application(); Application(const Application &) = delete; Application &operator =(const Application &) = delete; @@ -42,14 +43,31 @@ private: float yaw_sensitivity; Camera cam; - Model model; + World world; + OutlineModel outline; - GLuint vtx_buf; + bool outline_visible; + glm::mat4 outline_transform; + + glm::vec3 light_position; + glm::vec3 light_color; + float light_power; + + GLuint m_handle; + GLuint v_handle; + GLuint mv_handle; GLuint mvp_handle; + GLuint light_position_handle; + GLuint light_color_handle; + GLuint light_power_handle; bool running; bool front, back, left, right, up, down; + bool place, remove, pick; + + int remove_id; + int place_id; };