X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.hpp;h=8c6d792bdd48f63041b9068a44c303737be8fd28;hb=2d8c7c015478a4528c0909f11d43998b1393948d;hp=8bafb2368d4f685c7b60f629e5bcd39e6b883fca;hpb=ea1ce7b0fb7709ae56977480821ac96a231a0686;p=blank.git diff --git a/src/app.hpp b/src/app.hpp index 8bafb23..8c6d792 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -5,9 +5,11 @@ #include #include "camera.hpp" +#include "controller.hpp" #include "init.hpp" #include "model.hpp" #include "shader.hpp" +#include "world.hpp" namespace blank { @@ -25,6 +27,7 @@ public: void Loop(int dt); void HandleEvents(); + void Update(int dt); void Render(); private: @@ -36,17 +39,35 @@ private: InitGLEW init_glew; Program program; + float move_velocity; float pitch_sensitivity; float yaw_sensitivity; + BlockTypeRegistry blockType; + Camera cam; - Model model; + Chunk chunk; + OutlineModel outline; + + bool outline_visible; + glm::mat4 outline_transform; - GLuint vtx_buf; + glm::vec3 light_position; + glm::vec3 light_color; + float light_power; + + GLuint m_handle; + GLuint v_handle; + GLuint mv_handle; GLuint mvp_handle; + GLuint light_position_handle; + GLuint light_color_handle; + GLuint light_power_handle; bool running; + bool front, back, left, right, up, down; + }; }