X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fapp.hpp;h=cb71411de60e312231f0ac847580f8baf914d579;hb=e70967c971f77a4ac0f5c074e6eb94bdd0e2b7ab;hp=9534da7ec1d6f3a0677dda703e2dfea4bb19d63d;hpb=982b69ce8c393ae18beed5239191b8bc2ee1d5d1;p=blank.git diff --git a/src/app.hpp b/src/app.hpp index 9534da7..cb71411 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -6,6 +6,7 @@ #include "camera.hpp" #include "controller.hpp" +#include "hud.hpp" #include "init.hpp" #include "model.hpp" #include "shader.hpp" @@ -22,9 +23,17 @@ public: Application(const Application &) = delete; Application &operator =(const Application &) = delete; + /// run until user quits void Run(); void Loop(int dt); + /// run for n frames + void RunN(size_t n); + /// run for t milliseconds + void RunT(size_t t); + /// run for n frames, assuming t milliseconds for each + void RunS(size_t n, size_t t); + void HandleEvents(); void Update(int dt); void Render(); @@ -38,20 +47,17 @@ private: InitGLEW init_glew; DirectionalLighting program; - float move_velocity; - float pitch_sensitivity; - float yaw_sensitivity; - Camera cam; + HUD hud; World world; - OutlineModel outline; + FPSController controller; + OutlineModel outline; bool outline_visible; glm::mat4 outline_transform; bool running; - bool front, back, left, right, up, down; bool place, remove, pick; int remove_id;