X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FAttackTypeMenu.cpp;h=952bf8122e8d06900257f34791d50c49a4c02894;hb=06db9f596cd1c5aa4c0832b387882f7c74c1b4c0;hp=f9786fb2c2405d1da0311e4038d9d93975cf6ca4;hpb=d20fa78a0dcbc95a69bb6077d2081d42b74a2d1a;p=l2e.git diff --git a/src/battle/AttackTypeMenu.cpp b/src/battle/AttackTypeMenu.cpp index f9786fb..952bf81 100644 --- a/src/battle/AttackTypeMenu.cpp +++ b/src/battle/AttackTypeMenu.cpp @@ -1,20 +1,13 @@ -/* - * AttackTypeMenu.cpp - * - * Created on: Aug 6, 2012 - * Author: holy - */ - #include "AttackTypeMenu.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include "../graphics/Sprite.h" -using geometry::Vector; +using math::Vector; namespace battle { -void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Vector &position) { +void AttackTypeMenu::Render(SDL_Surface *screen, const math::Vector &position) { const Vector &swordOffset(IconSize()); const Vector magicOffset(IconWidth(), 0); const Vector defendOffset(2 * IconWidth(), IconHeight());