X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FAttackTypeMenu.cpp;h=952bf8122e8d06900257f34791d50c49a4c02894;hb=a3ba4dc677ad7c92eeb78b20b642241563605c9d;hp=16bda253dd86df85206e00ba3531e8f68b354bba;hpb=ef2496b3cb7ce66b7f831278be66261834b732e5;p=l2e.git diff --git a/src/battle/AttackTypeMenu.cpp b/src/battle/AttackTypeMenu.cpp index 16bda25..952bf81 100644 --- a/src/battle/AttackTypeMenu.cpp +++ b/src/battle/AttackTypeMenu.cpp @@ -1,13 +1,13 @@ #include "AttackTypeMenu.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include "../graphics/Sprite.h" -using geometry::Vector; +using math::Vector; namespace battle { -void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Vector &position) { +void AttackTypeMenu::Render(SDL_Surface *screen, const math::Vector &position) { const Vector &swordOffset(IconSize()); const Vector magicOffset(IconWidth(), 0); const Vector defendOffset(2 * IconWidth(), IconHeight());