X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FAttackTypeMenu.cpp;h=b18c5221021aca9c32b8618a74b1e0abba78e308;hb=0542849dfccfec1ce1477265fa0fee2401a8fb23;hp=2ec7a1f129b26bbe25eadf47232d014023fc8cdd;hpb=c20927cf8ab9bb7526f641850c3997f14c66f06e;p=l2e.git diff --git a/src/battle/AttackTypeMenu.cpp b/src/battle/AttackTypeMenu.cpp index 2ec7a1f..b18c522 100644 --- a/src/battle/AttackTypeMenu.cpp +++ b/src/battle/AttackTypeMenu.cpp @@ -7,16 +7,14 @@ #include "AttackTypeMenu.h" -#include "../geometry/operators.h" #include "../geometry/Vector.h" #include "../graphics/Sprite.h" -using geometry::Point; using geometry::Vector; namespace battle { -void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Point &position) { +void AttackTypeMenu::Render(SDL_Surface *screen, const geometry::Vector &position) { Vector swordOffset(IconWidth(), IconHeight()); Vector magicOffset(IconWidth(), 0); Vector defendOffset(2 * IconWidth(), IconHeight());