X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=03cbb213623b26bf9cd0383dcfd2a26f7c95b9ad;hb=bbf7120b50c68867fe48844abc93ff1383bf5ec7;hp=0f3fad94838f56e88a16bda2b6efbce8a788b624;hpb=adb1e3d5eafba2ef3de1499be286be330afaefef;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 0f3fad9..03cbb21 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -17,6 +17,7 @@ #include "../common/Item.h" #include "../common/Spell.h" #include "../geometry/operators.h" +#include "../graphics/Frame.h" #include "../graphics/Sprite.h" #include @@ -50,6 +51,13 @@ void BattleState::AddHero(const Hero &h) { ++numHeroes; } +void BattleState::NextHero() { + ++activeHero; + while (activeHero < numHeroes && heroes[activeHero].Health() == 0) { + ++activeHero; + } +} + void BattleState::SwapHeroes(int lhs, int rhs) { if (lhs < 0 || lhs >= numHeroes || rhs < 0 || rhs >= numHeroes || lhs == rhs) return; std::swap(heroes[lhs], heroes[rhs]); @@ -70,6 +78,7 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { ikariMenus[i] = res->ikariMenuPrototype; LoadIkariMenu(i); heroTags[i] = HeroTag(this, i); + smallHeroTags[i] = SmallHeroTag(this, i); } int tagHeight(attackTypeMenu.Height()); @@ -80,6 +89,15 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroTagPositions[2] = Point(xOffset, BackgroundHeight() - tagHeight); heroTagPositions[3] = Point(xOffset + tagWidth, BackgroundHeight() - tagHeight); + tagHeight = res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2; + tagWidth = res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2; + xOffset = (BackgroundWidth() - 4 * tagWidth) / 2; + int yOffset(BackgroundHeight() - tagHeight); + smallHeroTagPositions[0] = Point(xOffset, yOffset); + smallHeroTagPositions[1] = Point(xOffset + 2 * tagWidth, yOffset); + smallHeroTagPositions[2] = Point(xOffset + tagWidth, yOffset); + smallHeroTagPositions[3] = Point(xOffset + 3 * tagWidth, yOffset); + itemMenu = res->itemMenuPrototype; LoadInventory(); } @@ -225,11 +243,8 @@ void BattleState::UpdateWorld(float deltaT) { void BattleState::Render(SDL_Surface *screen) { Vector offset(CalculateScreenOffset(screen)); - RenderBackground(screen, offset); RenderMonsters(screen, offset); -// RenderHeroes(screen, offset); - RenderHeroTags(screen, offset); } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -251,7 +266,14 @@ void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { for (int i(0); i < numHeroes; ++i) { - heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 0, 1); + if (heroes[i].AttackAnimation() && heroes[i].AttackAnimation()->Running()) { + heroes[i].AttackAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset); + } else if (heroes[i].SpellAnimation() && heroes[i].SpellAnimation()->Running()) { + heroes[i].SpellAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset); + } else { + int row(heroes[i].Health() > 0 ? 0 : 2); + heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 1, row); + } } } @@ -264,4 +286,23 @@ void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) } } +void BattleState::RenderSmallHeroTags(SDL_Surface *screen, const Vector &offset) { + int tagHeight(res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2); + int tagWidth(res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2); + + SDL_Rect rect; + rect.x = offset.X(); + rect.y = offset.Y() + BackgroundHeight() - tagHeight; + rect.w = BackgroundWidth(); + rect.h = tagHeight; + SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0)); + rect.y += res->normalFont->CharHeight() / 8; + rect.h -= res->normalFont->CharHeight() / 4; + SDL_FillRect(screen, &rect, res->heroesBgColor); + + for (int i(0); i < numHeroes; ++i) { + smallHeroTags[i].Render(screen, tagWidth, tagHeight, smallHeroTagPositions[i] + offset); + } +} + }